NianGao Dev
95bd510bf8
fix(render): 垂直面渲染恢复——绕序改回窗口空间 CW + 侧面纹理键回退
- 六面绕序按 GL 窗口坐标(x 右、y 上)验证:曾按 y 向下约定反转五面,
垂直面全部变成背面被剔除(只有顶面渲染、透空见区块断面)
- mesh.TestFaceWinding 鞋带公式回归测试锁死绕序约定
- Registry.Texture 对 east/west/north 回退 side、south 回退 front/side
(原版 blocks.json 惯例),立面不再落到不存在的 block/<name> 灰块
- World.SetBlock 破坏/放置空气时按列重算天空光(洞壁不再全黑)
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