feat(redstone): 方块更新队列(延迟+迭代上限)与红石信号传播(含测试)
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132
internal/redstone/redstone.go
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132
internal/redstone/redstone.go
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// Package redstone 方块更新队列与红石信号传播(场景/红石与方块更新.md §2–§3)。
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//
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// 设计要点:
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// - 延迟更新队列(0/1/2/4 tick)+ 每 tick 迭代上限(防无限递归);
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// - 红石信号 0–15,仅沿线缆传播(每格衰减 1),与方块光完全分离。
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package redstone
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import (
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"sync"
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)
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// 更新类型(红石与方块更新.md §2)。
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const (
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KindNeighbor = 0 // 邻居变化
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KindScheduled = 1 // 定时刻(延迟更新)
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KindBlockEntity = 2 // 方块实体 tick
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)
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// 迭代上限(红石与方块更新.md §2:每 tick 20000,防级联风暴)。
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const DefaultIterLimit = 20000
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// Update 一个方块更新事件。
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type Update struct {
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X, Y, Z int32
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Kind uint8
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Delay int // 剩余延迟 tick
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}
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// Queue 延迟更新队列(有序消费)。
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type Queue struct {
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mu sync.Mutex
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events []Update
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iterCap int
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dropped int // 超限丢弃计数(告警用)
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}
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// NewQueue 创建队列。
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func NewQueue() *Queue { return &Queue{iterCap: DefaultIterLimit} }
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// Push 入队。
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func (q *Queue) Push(u Update) {
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q.mu.Lock()
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q.events = append(q.events, u)
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q.mu.Unlock()
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}
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// Pending 待处理事件数。
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func (q *Queue) Pending() int {
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q.mu.Lock()
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defer q.mu.Unlock()
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return len(q.events)
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}
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// Dropped 返回被丢弃的事件数(迭代上限触发次数)。
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func (q *Queue) Dropped() int {
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q.mu.Lock()
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defer q.mu.Unlock()
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return q.dropped
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}
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// Tick 每 tick 消费队列:延迟递减,到期的事件交给 handle 处理。
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// 处理数量受 iterCap 限制;超限事件丢弃并计数(红石与方块更新.md §6 踩坑)。
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func (q *Queue) Tick(handle func(u Update)) {
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q.mu.Lock()
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kept := q.events[:0]
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var due []Update
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for _, u := range q.events {
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if u.Delay > 0 {
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u.Delay--
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kept = append(kept, u)
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continue
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}
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due = append(due, u)
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}
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q.events = kept
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q.mu.Unlock()
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processed := 0
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for _, u := range due {
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if processed >= q.iterCap {
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q.mu.Lock()
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q.dropped++
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q.mu.Unlock()
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continue
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}
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handle(u)
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processed++
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}
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}
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// 红石信号(红石与方块更新.md §3:0–15,与方块光分离)。
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// Src 信号源。
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type Src struct {
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X, Y, Z int32
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Level uint8 // 0–15
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}
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// SpreadWire 红石信号沿线缆传播:每格衰减 1,仅经过 isWire 判定的线缆格。
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// set 写信号值;返回值无(传播结果由调用方通过 set 收集)。
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// 与光照 Propagate 的关键区别:红石只走线缆、不穿过所有方块(红石与方块更新.md §6 踩坑)。
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func SpreadWire(sources []Src, isWire func(x, y, z int32) bool, set func(x, y, z int32, v uint8)) {
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type pos struct{ x, y, z int32 }
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q := make([]pos, 0, 64)
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power := make(map[pos]uint8, 64)
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for _, s := range sources {
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p := pos{s.X, s.Y, s.Z}
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power[p] = s.Level
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set(p.x, p.y, p.z, s.Level)
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q = append(q, p)
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}
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dirs := [6][3]int32{{1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1}}
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for len(q) > 0 {
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p := q[0]
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q = q[1:]
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lv := power[p]
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if lv <= 1 {
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continue
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}
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for _, d := range dirs {
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n := pos{p.x + d[0], p.y + d[1], p.z + d[2]}
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if !isWire(n.x, n.y, n.z) {
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continue
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}
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if old, ok := power[n]; !ok || old < lv-1 {
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power[n] = lv - 1
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set(n.x, n.y, n.z, lv-1)
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q = append(q, n)
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}
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}
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}
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}
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81
internal/redstone/redstone_test.go
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81
internal/redstone/redstone_test.go
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@@ -0,0 +1,81 @@
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package redstone
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import "testing"
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// TestQueueDelay 延迟队列:Delay 到期才处理(红石与方块更新.md §2)。
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func TestQueueDelay(t *testing.T) {
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q := NewQueue()
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q.Push(Update{X: 1, Delay: 0})
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q.Push(Update{X: 2, Delay: 2})
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var got []int32
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for tick := 0; tick < 3; tick++ {
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q.Tick(func(u Update) { got = append(got, u.X) })
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}
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if len(got) != 2 || got[0] != 1 || got[1] != 2 {
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t.Fatalf("延迟处理顺序异常: %v", got)
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}
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if q.Pending() != 0 {
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t.Fatalf("队列应清空,剩 %d", q.Pending())
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}
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}
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// TestQueueIterCap 迭代上限:超限丢弃并计数(红石与方块更新.md §6 防级联风暴)。
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func TestQueueIterCap(t *testing.T) {
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q := NewQueue()
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q.iterCap = 10
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for i := 0; i < 30; i++ {
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q.Push(Update{X: int32(i)})
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}
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handled := 0
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q.Tick(func(u Update) { handled++ })
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if handled != 10 {
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t.Fatalf("处理数期望 10,实际 %d", handled)
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}
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if q.Dropped() != 20 {
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t.Fatalf("丢弃数期望 20,实际 %d", q.Dropped())
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}
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}
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// TestSpreadWire 红石信号沿线缆传播:每格衰减 1(红石与方块更新.md §3)。
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func TestSpreadWire(t *testing.T) {
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// 连续线缆:y=64,x∈[0..5]
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isWire := func(x, y, z int32) bool {
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return y == 64 && z == 0 && x >= 0 && x <= 5
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}
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power := map[[3]int32]uint8{}
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set := func(x, y, z int32, v uint8) { power[[3]int32{x, y, z}] = v }
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SpreadWire([]Src{{X: 0, Y: 64, Z: 0, Level: 15}}, isWire, set)
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if got := power[[3]int32{1, 64, 0}]; got != 14 {
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t.Fatalf("x=1 信号期望 14,实际 %d", got)
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}
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if got := power[[3]int32{5, 64, 0}]; got != 10 {
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t.Fatalf("x=5 信号期望 10(15-5),实际 %d", got)
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}
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}
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// TestSpreadWireGap 线缆断点中断信号(x=2 非线缆 → x≥3 无信号)。
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func TestSpreadWireGap(t *testing.T) {
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isWire := func(x, y, z int32) bool {
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return y == 64 && z == 0 && x >= 0 && x <= 5 && x != 2
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}
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power := map[[3]int32]uint8{}
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set := func(x, y, z int32, v uint8) { power[[3]int32{x, y, z}] = v }
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SpreadWire([]Src{{X: 0, Y: 64, Z: 0, Level: 15}}, isWire, set)
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if _, ok := power[[3]int32{3, 64, 0}]; ok {
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t.Fatal("断点后不应有信号")
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}
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}
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// TestSpreadWireMultiSource 多源取最大(火把式叠加)。
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func TestSpreadWireMultiSource(t *testing.T) {
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isWire := func(x, y, z int32) bool { return y == 64 && z == 0 && x >= 0 && x <= 3 }
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power := map[[3]int32]uint8{}
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set := func(x, y, z int32, v uint8) { power[[3]int32{x, y, z}] = v }
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SpreadWire([]Src{{X: 0, Y: 64, Z: 0, Level: 15}, {X: 3, Y: 64, Z: 0, Level: 15}}, isWire, set)
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// x=1:距两端各 1 格 → 14;x=2:距两端各 1 格 → 14
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if got := power[[3]int32{2, 64, 0}]; got != 14 {
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t.Fatalf("x=2 信号期望 14,实际 %d", got)
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}
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}
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BIN
tools/zig.zip
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tools/zig.zip
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