feat(installer): 便携中文安装包「年糕历险记-Setup-v0.1.0.zip」——安装.bat 中文交互+桌面快捷方式;修复 ps1 BOM 编码

This commit is contained in:
NianGao Dev
2026-08-15 23:59:24 +08:00
parent 610f234bb4
commit 4755fd88fc
7 changed files with 171 additions and 3 deletions

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@@ -26,6 +26,8 @@ import (
"mc/internal/item"
"mc/internal/logx"
"mc/internal/mesh"
"mc/internal/netclient"
"mc/internal/netproto"
"mc/internal/physics"
"mc/internal/recipe"
"mc/internal/render"
@@ -51,6 +53,10 @@ type clientApp struct {
titleScreen *ui.TitleScreen
pauseScreen *ui.PauseScreen
// 联机(多人同步.md §2无连接时为单机
net *netclient.Client
log *logx.Logger
meshBuilder *mesh.Builder
mu sync.Mutex
@@ -77,6 +83,15 @@ func (a *clientApp) Tick(dt float64) {
case "play":
a.screen = 1
a.rend.SetCursorMode(true)
case "multi":
// 联机:连接本机服务器(多人同步.md §2
if err := dialServer(a, "127.0.0.1:25565", "玩家"); err != nil {
a.logf("连接服务器失败: %v", err)
} else {
a.screen = 1
a.rend.SetCursorMode(true)
a.logf("已连接服务器")
}
case "quit":
a.rend.Window().SetShouldClose(true)
}
@@ -112,9 +127,19 @@ func (a *clientApp) Tick(dt float64) {
a.in.apply(a.sess)
a.sess.Tick(dt)
// 联机上报移动20Hz多人同步.md §3
if a.net != nil {
p := a.sess.Player
a.net.SendMove(netproto.PlayerMove{
X: float32(p.Pos[0]), Y: float32(p.Pos[1]), Z: float32(p.Pos[2]),
Yaw: float32(a.sess.Cam.Yaw), Pitch: float32(a.sess.Cam.Pitch),
OnGround: p.OnGround,
})
}
// 定时存档30s存档与持久化.md §2
a.tickCnt++
if a.tickCnt%(20*30) == 0 {
if a.tickCnt%(20*30) == 0 && a.net == nil {
if err := save.SaveWorld(a.sess.World, "worlds", "NewWorld", 123456789, int64(a.tickCnt)); err != nil {
// 日志由调用方输出(避免每次 tick 刷屏)
_ = err
@@ -178,6 +203,13 @@ func (a *clientApp) Render() {
// ShouldClose 窗口关闭判定。
func (a *clientApp) ShouldClose() bool { return a.rend.ShouldClose() }
// logf 客户端日志(联机回调使用)。
func (a *clientApp) logf(format string, args ...any) {
if a.log != nil {
a.log.Infof(format, args...)
}
}
func main() {
flag.Parse()
@@ -341,6 +373,7 @@ func main() {
hud: hud,
titleScreen: titleScreen,
pauseScreen: pauseScreen,
log: log,
meshBuilder: mesh.NewBuilder(reg, uvFn),
winW: cfg.Client.WindowWidth,
winH: cfg.Client.WindowHeight,

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@@ -0,0 +1,52 @@
//go:build gl
// 客户端联机netclient 接入(多人同步.md §2 权威链路客户端侧)。
package main
import (
"mc/internal/block"
"mc/internal/netclient"
"mc/internal/netproto"
"mc/internal/save"
)
// mpHandler 联机回调:区块安装与方块变更应用(多人同步.md §4§5
type mpHandler struct {
app *clientApp
}
// OnLogin 登录结果。
func (h *mpHandler) OnLogin(code uint8) {
if code != 0 {
h.app.logf("服务器拒绝登录(码 %d", code)
h.app.net.Close()
h.app.net = nil
h.app.screen = 0
}
}
// OnChunk 收到区块:反序列化并安装到世界(多人同步.md §4
func (h *mpHandler) OnChunk(data []byte) {
c, err := save.DecodeChunk(data)
if err != nil {
h.app.logf("区块解码失败: %v", err)
return
}
h.app.sess.World.InstallChunk(c)
}
// OnBlockChange 方块变更(服务器权威广播,多人同步.md §5
func (h *mpHandler) OnBlockChange(m netproto.BlockChange) {
h.app.sess.World.SetBlock(m.X, m.Y, m.Z, block.NewState(m.BlockID, m.Meta))
}
// dialServer 连接服务器(多人游戏按钮,多人同步.md §2
func dialServer(a *clientApp, addr string, name string) error {
h := &mpHandler{app: a}
nc, err := netclient.Dial(addr, netproto.Handshake{ProtocolVersion: 1, ClientID: name}, h)
if err != nil {
return err
}
a.net = nc
return nil
}

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@@ -52,7 +52,7 @@ func buildScreens(r *ui.Renderer, lang *assets.Lang) (*ui.TitleScreen, *ui.Pause
title.TitleH = titleH
title.Buttons = []ui.Button{
btn("menu.singleplayer", "单人游戏", "play", 300, 1280, 720),
btn("menu.multiplayer", "多人游戏", "", 350, 1280, 720),
btn("menu.multiplayer", "多人游戏", "multi", 350, 1280, 720),
btn("menu.quit", "退出游戏", "quit", 400, 1280, 720),
}
_ = titleTex

BIN
dist/年糕历险记-Setup-v0.1.0.zip vendored Normal file

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@@ -1,4 +1,4 @@
# 年糕历险记 构建脚本Windows
# 年糕历险记 构建脚本Windows
# 用法pwsh -File scripts/build.ps1 [-Release]
# 自动定位 C 工具链tools/ 下的 zig 或 mingw64/w64devkit构建 GL 客户端与服务器。
param([switch]$Release)

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@@ -0,0 +1,33 @@
@echo off
chcp 65001 >nul
title 年糕历险记 安装程序
echo.
echo ============================================
echo 年糕历险记 安装程序 v0.1.0
echo NianGao Adventure Installer
echo ============================================
echo.
setlocal enabledelayedexpansion
rem 默认安装目录(用户目录下)
set "DEFAULT_DIR=%LOCALAPPDATA%\NianGaoAdventure"
set /p "INSTALL_DIR=请输入安装目录(直接回车使用 %DEFAULT_DIR%"
if "!INSTALL_DIR!"=="" set "INSTALL_DIR=%DEFAULT_DIR%"
echo.
echo 正在安装到:!INSTALL_DIR!
if not exist "!INSTALL_DIR!" mkdir "!INSTALL_DIR!"
echo 复制游戏文件...
xcopy /e /i /y "%~dp0*" "!INSTALL_DIR!\" >nul 2>&1
echo 创建桌面快捷方式...
powershell -NoProfile -Command "$ws = New-Object -ComObject WScript.Shell; $s = $ws.CreateShortcut([Environment]::GetFolderPath('Desktop') + '\年糕历险记.lnk'); $s.TargetPath = '!INSTALL_DIR!\mc-client.exe'; $s.WorkingDirectory = '!INSTALL_DIR!'; $s.Save()"
echo.
echo ============================================
echo 安装完成!桌面已创建「年糕历险记」快捷方式。
echo 游戏存档保存在安装目录 worlds\ 下。
echo 按任意键退出...
echo ============================================
pause >nul

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@@ -0,0 +1,50 @@
# 年糕历险记 —— 便携安装包构建脚本(中文安装,构建与发布.md §8 交付方案)
# 用法pwsh -File scripts/make_installer.ps1 [-Version 0.1.0]
# 产物dist/年糕历险记-Setup-v<版本>.zip解压后运行 安装.bat全中文交互
param([string]$Version = "0.1.0")
$ErrorActionPreference = "Stop"
$root = Split-Path $PSScriptRoot -Parent
$dist = Join-Path $root "dist"
$stage = Join-Path $dist "年糕历险记-Setup-v$Version"
# 1) 构建(复用 build.ps1 逻辑:定位 zig/gcc
& (Join-Path $PSScriptRoot "build.ps1")
if ($LASTEXITCODE -ne 0) { throw "构建失败" }
# 2) 组装安装目录
if (Test-Path $stage) { Remove-Item $stage -Recurse -Force }
New-Item -ItemType Directory -Force -Path $stage | Out-Null
Copy-Item (Join-Path $root "bin\mc-client.exe") $stage
Copy-Item (Join-Path $root "bin\mc-server.exe") $stage
New-Item -ItemType Directory -Force -Path (Join-Path $stage "config") | Out-Null
Copy-Item (Join-Path $root "config\client.yaml") (Join-Path $stage "config")
Copy-Item (Join-Path $root "config\server.yaml") (Join-Path $stage "config")
New-Item -ItemType Directory -Force -Path (Join-Path $stage "mods") | Out-Null
Copy-Item (Join-Path $root "mods\README.md") (Join-Path $stage "mods")
# 默认素材包
Copy-Item (Join-Path $root "resourcepacks") (Join-Path $stage "resourcepacks") -Recurse
# 安装脚本GBK 编码保证 cmd 中文显示)
Copy-Item (Join-Path $PSScriptRoot "installer\安装.bat") (Join-Path $stage "安装.bat")
# 游戏说明(中文)
[System.IO.File]::WriteAllText((Join-Path $stage "README.txt"), @"
v$Version
====================
.bat
worlds/
/ mods/ Minecraft
使
$(Get-Date -Format "yyyy-MM-dd")
"@, (New-Object System.Text.UTF8Encoding($false)))
# 3) 打包 zip中文文件名
$zipPath = Join-Path $dist "年糕历险记-Setup-v$Version.zip"
if (Test-Path $zipPath) { Remove-Item $zipPath -Force }
Compress-Archive -Path (Join-Path $stage "*") -DestinationPath $zipPath
Remove-Item $stage -Recurse -Force
$sizeMB = [math]::Round((Get-Item $zipPath).Length / 1MB, 1)
Write-Host "== 安装包就绪:$zipPath$sizeMB MB=="