Files
xk-gw/src/components/vue-bits/Silk.vue

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6.5 KiB
Vue
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2026-07-23 16:15:11 +08:00
<template>
<div ref="containerRef" :class="className" :style="style" class="w-full h-full"></div>
</template>
<script setup lang="ts">
import { onMounted, onUnmounted, watch, type CSSProperties, useTemplateRef } from 'vue';
import { Renderer, Program, Mesh, Plane, Camera } from 'ogl';
interface SilkProps {
speed?: number;
scale?: number;
color?: string;
noiseIntensity?: number;
rotation?: number;
className?: string;
style?: CSSProperties;
}
const props = withDefaults(defineProps<SilkProps>(), {
speed: 5,
scale: 1,
color: '#7B7481',
noiseIntensity: 1.5,
rotation: 0,
className: '',
style: () => ({})
});
const containerRef = useTemplateRef<HTMLDivElement>('containerRef');
const hexToNormalizedRGB = (hex: string): [number, number, number] => {
const clean = hex.replace('#', '');
const r = parseInt(clean.slice(0, 2), 16) / 255;
const g = parseInt(clean.slice(2, 4), 16) / 255;
const b = parseInt(clean.slice(4, 6), 16) / 255;
return [r, g, b];
};
const vertexShader = `
attribute vec2 uv;
attribute vec3 position;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
varying vec2 vUv;
varying vec3 vPosition;
void main() {
vPosition = position;
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
const fragmentShader = `
precision highp float;
varying vec2 vUv;
varying vec3 vPosition;
uniform float uTime;
uniform vec3 uColor;
uniform float uSpeed;
uniform float uScale;
uniform float uRotation;
uniform float uNoiseIntensity;
const float e = 2.71828182845904523536;
float noise(vec2 texCoord) {
float G = e;
vec2 r = (G * sin(G * texCoord));
return fract(r.x * r.y * (1.0 + texCoord.x));
}
vec2 rotateUvs(vec2 uv, float angle) {
float c = cos(angle);
float s = sin(angle);
mat2 rot = mat2(c, -s, s, c);
return rot * uv;
}
void main() {
float rnd = noise(gl_FragCoord.xy);
vec2 uv = rotateUvs(vUv * uScale, uRotation);
vec2 tex = uv * uScale;
float tOffset = uSpeed * uTime;
tex.y += 0.03 * sin(8.0 * tex.x - tOffset);
float pattern = 0.6 +
0.4 * sin(5.0 * (tex.x + tex.y +
cos(3.0 * tex.x + 5.0 * tex.y) +
0.02 * tOffset) +
sin(20.0 * (tex.x + tex.y - 0.1 * tOffset)));
vec4 col = vec4(uColor, 1.0) * vec4(pattern) - rnd / 15.0 * uNoiseIntensity;
col.a = 1.0;
gl_FragColor = col;
}
`;
let renderer: Renderer | null = null;
let mesh: Mesh | null = null;
let program: Program | null = null;
let camera: Camera | null = null;
let animateId = 0;
const initSilk = () => {
const container = containerRef.value;
if (!container) return;
renderer = new Renderer({
alpha: true,
antialias: true
});
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 0);
gl.canvas.style.backgroundColor = 'transparent';
camera = new Camera(gl, { fov: 75 });
camera.position.z = 1;
const resize = () => {
if (!container || !camera) return;
let width = container.offsetWidth;
let height = container.offsetHeight;
let parent = container.parentElement;
while (parent && (!width || !height)) {
if (parent.offsetWidth && parent.offsetHeight) {
width = parent.offsetWidth;
height = parent.offsetHeight;
break;
}
parent = parent.parentElement;
}
if (!width || !height) {
width = window.innerWidth;
height = window.innerHeight;
}
width = Math.max(width, 300);
height = Math.max(height, 300);
renderer!.setSize(width, height);
camera.perspective({ aspect: width / height });
if (mesh) {
const distance = camera.position.z;
const fov = camera.fov * (Math.PI / 180);
const height2 = 2 * Math.tan(fov / 2) * distance;
const width2 = height2 * (width / height);
mesh.scale.set(width2, height2, 1);
}
};
window.addEventListener('resize', resize);
const geometry = new Plane(gl, {
width: 1,
height: 1
});
const colorRGB = hexToNormalizedRGB(props.color);
program = new Program(gl, {
vertex: vertexShader,
fragment: fragmentShader,
uniforms: {
uSpeed: { value: props.speed },
uScale: { value: props.scale },
uNoiseIntensity: { value: props.noiseIntensity },
uColor: { value: colorRGB },
uRotation: { value: props.rotation },
uTime: { value: 0 }
}
});
mesh = new Mesh(gl, { geometry, program });
container.appendChild(gl.canvas);
gl.canvas.style.width = '100%';
gl.canvas.style.height = '100%';
gl.canvas.style.display = 'block';
gl.canvas.style.position = 'absolute';
gl.canvas.style.top = '0';
gl.canvas.style.left = '0';
gl.canvas.style.zIndex = '1';
let lastTime = 0;
const update = (t: number) => {
animateId = requestAnimationFrame(update);
const deltaTime = (t - lastTime) / 1000;
lastTime = t;
if (program && mesh && camera) {
program.uniforms.uTime.value += 0.1 * deltaTime;
program.uniforms.uSpeed.value = props.speed;
program.uniforms.uScale.value = props.scale;
program.uniforms.uNoiseIntensity.value = props.noiseIntensity;
program.uniforms.uColor.value = hexToNormalizedRGB(props.color);
program.uniforms.uRotation.value = props.rotation;
renderer!.render({ scene: mesh, camera });
}
};
animateId = requestAnimationFrame(update);
resize();
return () => {
cancelAnimationFrame(animateId);
window.removeEventListener('resize', resize);
if (container && gl.canvas.parentNode === container) {
container.removeChild(gl.canvas);
}
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
};
const cleanup = () => {
if (animateId) {
cancelAnimationFrame(animateId);
}
if (renderer) {
const gl = renderer.gl;
const container = containerRef.value;
if (container && gl.canvas.parentNode === container) {
container.removeChild(gl.canvas);
}
gl.getExtension('WEBGL_lose_context')?.loseContext();
}
renderer = null;
mesh = null;
camera = null;
program = null;
};
onMounted(() => {
initSilk();
});
onUnmounted(() => {
cleanup();
});
watch(
() => [props.speed, props.scale, props.color, props.noiseIntensity, props.rotation],
() => {}
);
</script>
<style scoped>
div {
width: 100% !important;
height: 100% !important;
min-height: 100% !important;
display: block !important;
}
:deep(canvas) {
width: 100% !important;
height: 100% !important;
min-height: 100% !important;
display: block !important;
object-fit: cover !important;
}
</style>