修改部分逻辑

This commit is contained in:
2025-07-05 15:57:28 +08:00
parent 9f267927c6
commit 1706db2532
7 changed files with 533 additions and 56 deletions

1
.gitignore vendored
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/logs/
/dist/

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README.md Normal file
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# 角色
你是一个资深的前端开发工程师、UI设计师、UX设计师、IM系统设计师你本次的任务帮助一个用户复刻{index.html}中的代码并且优化
# 技术选型
1. vue3+js+tailwindcss+antd-vue4.x+axios
# vue配置
```json
{
"name": "spa-view",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
},
"dependencies": {
"@ant-design-vue/pro-layout": "^3.2.5",
"@ant-design/icons-vue": "^7.0.1",
"@fortawesome/fontawesome-free": "^6.7.2",
"@tailwindcss/vite": "^4.1.4",
"@vueuse/head": "^2.0.0",
"ant-design-vue": "^4.1.1",
"axios": "^1.6.2",
"lucide-vue-next": "^0.507.0",
"pinia": "^2.1.7",
"swiper": "^11.0.5",
"tailwindcss": "^4.1.4",
"vue": "^3.5.13",
"vue-easy-lightbox": "^1.19.0",
"vue-router": "^4.2.5"
},
"devDependencies": {
"@vitejs/plugin-vue": "^5.2.2",
"sass": "^1.71.0",
"vite": "^6.3.1"
}
}
```
# 技术要求
1. UI风格不变但是请求封装成了request.js
2. 将组件拆分细化
3. 功能不能减少、尤其是输入框的UI、交互
4. 登录独立出一个页面在index.js中配置未登录用户自动重定向到登录页
5. 要保证所有功能都可以使用
6. 要能够全局切换亮色暗色模式
7. 聊天气泡的UI可以变一下时间和已读状态要在气泡外面显示的名称、头像要根据当前聊天用户来变化我的肯定是用自己当前登录的对方的话就是当前和谁聊天就显示谁
8. 在未选中聊天人的时候不展示输入框并且右侧用svg插画来展示左侧点击用户开始聊天
# 已配置好的内容
1. tailwindcss和antd-vue已经配置好直接使用即可
2. 接口代理已经配置好,直接使用即可
# 需要优化的点
1. 图片、视频预览的可以使用第三方开源库来实现
2. 音频样式需要优化(类似微信的音波浮动)
3. 聊天记录、用户列表信息考虑使用前端的本地数据库来记录indexedDB)
# 任务
你本次的任务是根据我上传的{index.html}来使用技术栈:{技术选型}完成,请结合{vue配置}、{技术要求}和{已配置好的内容}、{需要优化的点}来作为提示完成本项目本项目只需要适配各个PC端即可无需考虑平板、手机对于笔记本来说就页面宽高都沾满就好了在开始写代码钱先总结一份我的需求说明写完之前要检查所有功能是否可用

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README2.md Normal file
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# 现在需要修复的问题
1. 媒体预览的组件有问题Uncaught TypeError: $setup.previewMedia is not a function
at _createElementBlock.onClick._cache.<computed>._cache.<computed> (MessageBubble.vue:27:21)
2. 点击视频聊天或者语音聊天后应该请求弹框(等待对方接听,对方传输接收则开始聊天,对方拒绝则给出消息提示然后存在聊天记录中),对方也要弹出视频/语音通话邀请,可以接收或者拒绝。
3. 根据{前端获取信令示例}和{后端交互代码}来完成整个聊天功能,并且要考虑用户掉线、断网、网络异常等情况,以及用户退出登录、用户被删除等情况。
4. 在好友管理点击聊天后要吧侧边导航变成聊天
5. 聊天记录列表和好友管理中中,点击对方的头像要有对方的信息
6. 完整的基于WebRTC实现语音/视频通话功能
# 前端获取信令示例
```javascript
// 发起通话邀请
function startCall(targetUserId, isVideo) {
const callId = generateUniqueId();
const callType = isVideo ? 6 : 7; // 6=视频,7=语音
const callSignal = {
action: "invite",
call_type: callType,
call_id: callId,
caller_id: currentUserId,
callee_id: targetUserId,
data: JSON.stringify(offer) // SDP offer
};
const payload = {
sender_user_id: currentUserId,
receiver_user_id: targetUserId,
message_type: callType,
message_content: JSON.stringify(callSignal)
};
// 调用/send-to-user接口
fetch('/send-to-user', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(payload)
}).then(response => {
if (!response.ok) {
throw new Error('Failed to send call invite');
}
return response.json();
}).then(data => {
console.log('Call invite sent:', data);
}).catch(error => {
console.error('Error sending call invite:', error);
});
}
// 接受通话
function acceptCall(callId, callType) {
const callSignal = {
action: "accept",
call_id: callId,
data: JSON.stringify(answer) // SDP answer
};
const payload = {
sender_user_id: currentUserId,
receiver_user_id: callerUserId,
message_type: callType,
message_content: JSON.stringify(callSignal)
};
fetch('/send-to-user', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(payload)
});
}
// 拒绝通话
function rejectCall(callId, callType, reason) {
const callSignal = {
action: "reject",
call_id: callId,
data: reason || "用户忙"
};
const payload = {
sender_user_id: currentUserId,
receiver_user_id: callerUserId,
message_type: callType,
message_content: JSON.stringify(callSignal)
};
fetch('/send-to-user', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(payload)
});
}
// 结束通话
function endCall(callId, callType) {
const callSignal = {
action: "end",
call_id: callId
};
const payload = {
sender_user_id: currentUserId,
receiver_user_id: otherUserId,
message_type: callType,
message_content: JSON.stringify(callSignal)
};
fetch('/send-to-user', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(payload)
});
}
// 发送ICE候选
function sendCandidate(callId, callType, candidate, targetUserId) {
const callSignal = {
action: "candidate",
call_id: callId,
data: JSON.stringify(candidate)
};
const payload = {
sender_user_id: currentUserId,
receiver_user_id: targetUserId,
message_type: callType,
message_content: JSON.stringify(callSignal)
};
fetch('/send-to-user', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(payload)
});
}
```
## 后端交互代码
1. {websocket_controller.go}
## 消息结构
1. {messages.go}
## 通话流程图
```mermaid
graph TD
A[用户A点击通话按钮] --> B{选择通话类型}
B --> |语音通话| C1[设置 message_type=7]
B --> |视频通话| C2[设置 message_type=6]
C1 --> D[生成唯一CallID]
D --> E[创建PeerConnection对象]
E --> F[获取本地媒体流]
F --> G[创建SDP offer]
G --> H[构造信令对象]
H --> I[发送邀请信令]
I --> J[后端转发给用户B]
J --> K[用户B收到来电通知]
K --> L{用户B选择}
L --> |接听| M[创建SDP answer]
L --> |拒绝| N[发送拒绝信令]
M --> O[发送接受信令]
O --> P[后端转发给用户A]
P --> Q[用户A设置远程描述]
Q --> R[交换ICE候选]
R --> S[建立P2P连接]
S --> T[开始语音通话]
N --> U[用户A收到拒绝通知]
U --> V[结束通话流程]
subgraph 信令交换
I[发送邀请信令]
O[发送接受信令]
R[交换ICE候选]
end
subgraph WebRTC连接
E[创建PeerConnection]
F[获取本地媒体流]
G[创建SDP offer]
M[创建SDP answer]
Q[设置远程描述]
S[建立P2P连接]
end
```

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@@ -29,6 +29,7 @@ var upgrader = websocket.Upgrader{
type WebSocketController struct {
Clients map[string]*websocket.Conn
ClientsMux sync.RWMutex
WriteMutex sync.Mutex // 添加写锁
RedisCli *redis.Client
NodeID string
Port string
@@ -50,7 +51,7 @@ func (c *WebSocketController) ConfigureSystem() {
// 只有当端口未设置时才从环境变量获取
if c.Port == "" {
c.Port = utils.GetEnv("PORT", "12080")
log.Printf("📡📡📡📡📡📡📡📡 使用环境变量设置端口: %s", c.Port)
log.Printf("📡📡📡📡📡📡📡📡📡📡📡📡📡📡📡📡 使用环境变量设置端口: %s", c.Port)
}
log.SetPrefix(fmt.Sprintf("[Node:%s] ", c.NodeID))
@@ -79,7 +80,7 @@ func (c *WebSocketController) registerNode() {
if err := c.RedisCli.Set(c.RedisCtx, key, value, 30*time.Second).Err(); err != nil {
log.Printf("⚠️ 节点注册失败: %v", err)
} else {
log.Printf("📌📌📌📌📌📌📌📌 节点已注册: %s = %s", key, value)
log.Printf("📌📌📌📌📌📌📌📌📌📌📌📌📌📌📌📌 节点已注册: %s = %s", key, value)
}
time.Sleep(20 * time.Second)
@@ -90,7 +91,7 @@ func (c *WebSocketController) registerNode() {
func (c *WebSocketController) configureLogger() {
logDir := utils.GetEnv("LOG_DIR", "./logs")
if err := os.MkdirAll(logDir, 0755); err != nil {
log.Fatalf("❌❌❌❌ 创建日志目录失败: %v", err)
log.Fatalf("❌❌❌❌❌❌❌❌ 创建日志目录失败: %v", err)
}
logFreq := utils.GetEnv("LOG_ROTATE_FREQ", "daily")
@@ -118,7 +119,7 @@ func (c *WebSocketController) InitRedisClient() {
})
if err := c.checkRedisConnection(); err != nil {
log.Fatalf("❌❌❌❌ Redis连接失败: %v", err)
log.Fatalf("❌❌❌❌❌❌❌❌ Redis连接失败: %v", err)
}
}
@@ -131,16 +132,16 @@ func (c *WebSocketController) checkRedisConnection() error {
// PrintStartupInfo 打印启动信息
func (c *WebSocketController) PrintStartupInfo() {
hostname, _ := os.Hostname()
log.Printf("🚀🚀🚀🚀 WebSocket服务启动: NodeID=%s", c.NodeID)
log.Printf("🌐🌐🌐🌐 监听端口: %s", c.Port)
log.Printf("📡📡📡📡 Redis地址: %s", utils.GetEnv("REDIS_ADDR", "localhost:6379"))
log.Printf("💻💻💻💻 主机: %s", hostname)
log.Printf("🕒🕒🕒🕒🕒🕒🕒🕒🕒 启动时间: %s", time.Now().Format("2006-01-02 15:04:05"))
log.Printf("🔔🔔🔔🔔 支持消息类型: \n 0:文本\n 1:图片\n 2:音频\n 3:视频\n 4:处方\n 5:病例\n 6:视频通话")
log.Printf("🔑🔑🔑🔑 用户绑定键: \n %s\n %s", models.ClientUserKey, models.UserClientKey)
log.Printf("📬📬📬📬 新增接口: POST /send-to-user (直接通过用户ID发送消息)")
log.Printf("🔗🔗🔗🔗 集群节点注册: %s:%s", utils.GetOutboundIP(), c.Port)
log.Println("🔗🔗🔗🔗 等待客户端连接...")
log.Printf("🚀🚀🚀🚀🚀🚀🚀🚀 WebSocket服务启动: NodeID=%s", c.NodeID)
log.Printf("🌐🌐🌐🌐🌐🌐🌐🌐 监听端口: %s", c.Port)
log.Printf("📡📡📡📡📡📡📡📡 Redis地址: %s", utils.GetEnv("REDIS_ADDR", "localhost:6379"))
log.Printf("💻💻💻💻💻💻💻💻 主机: %s", hostname)
log.Printf("🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒🕒 启动时间: %s", time.Now().Format("2006-01-02 15:04:05"))
log.Printf("🔔🔔🔔🔔🔔🔔🔔🔔 支持消息类型: \n 0:文本\n 1:图片\n 2:音频\n 3:视频\n 4:处方\n 5:病例\n 6:视频通话\n 7:语音通话\n 8:文件消息")
log.Printf("🔑🔑🔑🔑🔑🔑🔑🔑 用户绑定键: \n %s\n %s", models.ClientUserKey, models.UserClientKey)
log.Printf("📬📬📬📬📬📬📬📬 新增接口: POST /send-to-user (直接通过用户ID发送消息)")
log.Printf("🔗🔗🔗🔗🔗🔗🔗🔗 集群节点注册: %s:%s", utils.GetOutboundIP(), c.Port)
log.Println("🔗🔗🔗🔗🔗🔗🔗🔗 等待客户端连接...")
}
// HealthHandler 健康检查处理器
@@ -157,7 +158,7 @@ func (c *WebSocketController) HealthHandler(ctx *gin.Context) {
func (c *WebSocketController) HandleWebSocket(ctx *gin.Context) {
start := time.Now()
clientIP := ctx.ClientIP()
log.Printf("👤👤👤👤 客户端连接中: IP=%s", clientIP)
log.Printf("👤👤👤👤👤👤👤👤 客户端连接中: IP=%s", clientIP)
conn, err := upgrader.Upgrade(ctx.Writer, ctx.Request, nil)
if err != nil {
@@ -188,7 +189,7 @@ func (c *WebSocketController) HandleWebSocket(ctx *gin.Context) {
messageType, message, err := conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
log.Printf("❌❌❌❌ 连接意外断开: %v | ClientID=%s", err, clientID)
log.Printf("❌❌❌❌❌❌❌❌ 连接意外断开: %v | ClientID=%s", err, clientID)
} else {
log.Printf("⚠️ 连接正常关闭: ClientID=%s", clientID)
}
@@ -203,16 +204,16 @@ func (c *WebSocketController) HandleWebSocket(ctx *gin.Context) {
// 处理客户端消息
func (c *WebSocketController) handleClientMessage(senderID string, message []byte) {
log.Printf("📥📥📥📥 收到客户端消息: \n SenderID=%s \n Size=%d bytes", senderID, len(message))
log.Printf("📥📥📥📥📥📥📥📥 收到客户端消息: \n SenderID=%s \n Size=%d bytes", senderID, len(message))
var payload models.SendMessagePayload
if err := json.Unmarshal(message, &payload); err == nil && payload.RequestType != "" {
log.Printf("📦📦📦📦 解析JSON消息成功: Type=%s", payload.RequestType)
log.Printf("📦📦📦📦📦📦📦📦 解析JSON消息成功: Type=%s", payload.RequestType)
if payload.RequestType == "bind" && payload.SenderUserID != "" {
log.Printf("🔗🔗🔗🔗 处理绑定请求: \n ClientID=%s \n UserID=%s", senderID, payload.SenderUserID)
log.Printf("🔗🔗🔗🔗🔗🔗🔗🔗 处理绑定请求: \n ClientID=%s \n UserID=%s", senderID, payload.SenderUserID)
if err := c.bindClientToUser(senderID, payload.SenderUserID); err != nil {
log.Printf("❌❌❌❌ 绑定失败: %v", err)
log.Printf("❌❌❌❌❌❌❌❌ 绑定失败: %v", err)
} else {
log.Printf("✅ 绑定成功: \n ClientID=%s \n UserID=%s", senderID, payload.SenderUserID)
}
@@ -221,7 +222,7 @@ func (c *WebSocketController) handleClientMessage(senderID string, message []byt
if payload.RequestType == "send_message" {
if payload.TargetClientID != "" {
log.Printf("📨📨📨📨 处理客户端发起的发送请求: \n TargetID=%s \n MsgType=%d",
log.Printf("📨📨📨📨📨📨📨📨 处理客户端发起的发送请求: \n TargetID=%s \n MsgType=%d",
payload.TargetClientID, payload.MessageType)
clientMsg := models.ClientReceivedMessage{
@@ -239,7 +240,7 @@ func (c *WebSocketController) handleClientMessage(senderID string, message []byt
}
if payload.ReceiverUserID != "" {
log.Printf("📨📨📨📨 处理客户端发起的用户发送请求: \n ReceiverUserID=%s \n MsgType=%d",
log.Printf("📨📨📨📨📨📨📨📨 处理客户端发起的用户发送请求: \n ReceiverUserID=%s \n MsgType=%d",
payload.ReceiverUserID, payload.MessageType)
clientMsg := models.ClientReceivedMessage{
@@ -260,7 +261,7 @@ func (c *WebSocketController) handleClientMessage(senderID string, message []byt
var clientMsg models.ClientReceivedMessage
if err := json.Unmarshal(message, &clientMsg); err == nil && clientMsg.ReceiverID != "" {
log.Printf("📨📨📨📨 处理客户端封装消息: \n TargetID=%s \n MsgType=%d",
log.Printf("📨📨📨📨📨📨📨📨 处理客户端封装消息: \n TargetID=%s \n MsgType=%d",
clientMsg.ReceiverID, clientMsg.MessageType)
clientMsg.SenderID = senderID
@@ -268,16 +269,159 @@ func (c *WebSocketController) handleClientMessage(senderID string, message []byt
return
}
// 修复:正确解析通话信令并分发处理
var callSignal models.CallSignal
if err := json.Unmarshal(message, &callSignal); err == nil && callSignal.Action != "" {
// 获取发送者用户ID
senderUserID, _ := c.getUserIDByClientID(senderID)
log.Printf("📞📞 处理通话信令: \n Action=%s \n CallID=%s \n CallType=%d \n SenderUserID=%s \n CallerID=%s \n CalleeID=%s",
callSignal.Action, callSignal.CallID, callSignal.CallType, senderUserID, callSignal.CallerID, callSignal.CalleeID)
// 处理不同类型的通话动作
switch callSignal.Action {
case "invite":
c.handleCallInvite(senderID, senderUserID, callSignal)
case "accept":
c.handleCallAccept(senderID, senderUserID, callSignal)
case "reject":
c.handleCallReject(senderID, senderUserID, callSignal)
case "end":
c.handleCallEnd(senderID, senderUserID, callSignal)
case "candidate":
c.handleCallCandidate(senderID, senderUserID, callSignal)
default:
log.Printf("⚠️ 未知的通话动作: %s", callSignal.Action)
}
return
}
log.Printf("⚠️ 无法识别的消息格式: \n Size=%d bytes \n Message=%s", len(message), string(message))
}
// 处理通话邀请
func (c *WebSocketController) handleCallInvite(senderID, senderUserID string, signal models.CallSignal) {
log.Printf("📞 处理通话邀请: \n CallID=%s \n CallType=%d \n From=%s \n To=%s",
signal.CallID, signal.CallType, senderUserID, signal.CalleeID)
// 创建通话消息
callMsg := models.ClientReceivedMessage{
SenderID: senderID,
ReceiverID: "", // 通过用户ID发送
SenderUserID: senderUserID,
ReceiverUserID: signal.CalleeID,
MessageType: signal.CallType, // 6=视频, 7=语音
Content: signal.Data, // 包含SDP offer
SendTime: time.Now().Format(time.RFC3339),
CallID: signal.CallID,
CallStatus: "invite",
}
// 发送邀请给被叫方
if err := c.sendMessageToUser(signal.CalleeID, callMsg); err != nil {
log.Printf("❌ 发送通话邀请失败: %v | CalleeID=%s", err, signal.CalleeID)
}
}
// 处理通话接受
func (c *WebSocketController) handleCallAccept(senderID, senderUserID string, signal models.CallSignal) {
log.Printf("✅ 处理通话接受: \n CallID=%s \n From=%s \n To=%s", signal.CallID, senderUserID, signal.CallerID)
// 创建通话接受消息
acceptMsg := models.ClientReceivedMessage{
SenderID: senderID,
ReceiverID: "", // 通过用户ID发送
SenderUserID: senderUserID,
ReceiverUserID: signal.CallerID,
MessageType: signal.CallType, // 6=视频, 7=语音
Content: signal.Data, // 包含SDP answer
SendTime: time.Now().Format(time.RFC3339),
CallID: signal.CallID,
CallStatus: "accepted",
}
// 发送接受消息给主叫方
if err := c.sendMessageToUser(signal.CallerID, acceptMsg); err != nil {
log.Printf("❌ 发送通话接受失败: %v | CallerID=%s", err, signal.CallerID)
}
}
// 处理通话拒绝
func (c *WebSocketController) handleCallReject(senderID, senderUserID string, signal models.CallSignal) {
log.Printf("❌ 处理通话拒绝: \n CallID=%s \n From=%s \n To=%s", signal.CallID, senderUserID, signal.CallerID)
// 创建通话拒绝消息
rejectMsg := models.ClientReceivedMessage{
SenderID: senderID,
ReceiverID: "", // 通过用户ID发送
SenderUserID: senderUserID,
ReceiverUserID: signal.CallerID,
MessageType: signal.CallType, // 6=视频, 7=语音
Content: signal.Data, // 可包含拒绝原因
SendTime: time.Now().Format(time.RFC3339),
CallID: signal.CallID,
CallStatus: "rejected",
}
// 发送拒绝消息给主叫方
if err := c.sendMessageToUser(signal.CallerID, rejectMsg); err != nil {
log.Printf("❌ 发送通话拒绝失败: %v | CallerID=%s", err, signal.CallerID)
}
}
// 处理通话结束
func (c *WebSocketController) handleCallEnd(senderID, senderUserID string, signal models.CallSignal) {
log.Printf("📞 处理通话结束: \n CallID=%s \n From=%s \n To=%s", signal.CallID, senderUserID, signal.CalleeID)
// 创建通话结束消息
endMsg := models.ClientReceivedMessage{
SenderID: senderID,
ReceiverID: "", // 通过用户ID发送
SenderUserID: senderUserID,
ReceiverUserID: signal.CalleeID,
MessageType: signal.CallType, // 6=视频, 7=语音
Content: signal.Data, // 可包含结束原因
SendTime: time.Now().Format(time.RFC3339),
CallID: signal.CallID,
CallStatus: "ended",
}
// 发送结束消息给对端
if err := c.sendMessageToUser(signal.CalleeID, endMsg); err != nil {
log.Printf("❌ 发送通话结束失败: %v | CalleeID=%s", err, signal.CalleeID)
}
}
// 处理通话候选
func (c *WebSocketController) handleCallCandidate(senderID, senderUserID string, signal models.CallSignal) {
log.Printf("📶 处理通话候选: \n CallID=%s From=%s \n To=%s", signal.CallID, senderUserID, signal.CalleeID)
// 创建候选消息
candidateMsg := models.ClientReceivedMessage{
SenderID: senderID,
ReceiverID: "", // 通过用户ID发送
SenderUserID: senderUserID,
ReceiverUserID: signal.CalleeID,
MessageType: signal.CallType, // 6=视频, 7=语音
Content: signal.Data, // 包含ICE候选
SendTime: time.Now().Format(time.RFC3339),
CallID: signal.CallID,
CallStatus: "candidate",
}
// 发送候选消息给对端
if err := c.sendMessageToUser(signal.CalleeID, candidateMsg); err != nil {
log.Printf("❌ 发送候选失败: %v | CalleeID=%s", err, signal.CalleeID)
}
}
// SendMessageHandler API消息发送处理器
func (c *WebSocketController) SendMessageHandler(ctx *gin.Context) {
start := time.Now()
var payload models.SendMessagePayload
if err := ctx.ShouldBindJSON(&payload); err != nil {
log.Printf("⚠️ 无效的JSON请求格式: %v", err)
log.Printf("⚠️ 无效的JSON请求格式: %极简", err)
ctx.JSON(http.StatusBadRequest, gin.H{"error": "无效的JSON格式"})
return
}
@@ -291,7 +435,7 @@ func (c *WebSocketController) SendMessageHandler(ctx *gin.Context) {
}
if payload.RequestType == "send_message" {
log.Printf("📤📤📤📤 处理API发送请求: \n SenderUser=%s \n MsgType=%d",
log.Printf("📤📤📤📤📤📤📤📤 处理API发送请求: \n SenderUser=%s \n MsgType=%d",
payload.SenderUserID, payload.MessageType)
clientMsg := models.ClientReceivedMessage{
@@ -308,11 +452,11 @@ func (c *WebSocketController) SendMessageHandler(ctx *gin.Context) {
var sendErr error
if payload.TargetClientID != "" {
log.Printf("🎯🎯🎯🎯 目标类型: ClientID | Target=%s", payload.TargetClientID)
log.Printf("🎯🎯🎯🎯🎯🎯🎯🎯 目标类型: ClientID | Target=%s", payload.TargetClientID)
sendErr = c.sendMessageToClient(payload.TargetClientID, clientMsg)
result = fmt.Sprintf("消息已发送到ClientID: %s", payload.TargetClientID)
} else if payload.ReceiverUserID != "" {
log.Printf("🎯🎯🎯🎯 目标类型: UserID | ReceiverUser=%s", payload.ReceiverUserID)
log.Printf("🎯🎯🎯🎯🎯🎯🎯🎯 目标类型: UserID | ReceiverUser=%s", payload.ReceiverUserID)
sendErr = c.sendMessageToUser(payload.ReceiverUserID, clientMsg)
result = fmt.Sprintf("消息已发送到UserID: %s", payload.ReceiverUserID)
} else {
@@ -333,7 +477,7 @@ func (c *WebSocketController) SendMessageHandler(ctx *gin.Context) {
ctx.JSON(http.StatusBadRequest, gin.H{"error": "不支持的request_type"})
}
// BindHandler 用户绑定处理器
// 用户绑定处理器
func (c *WebSocketController) BindHandler(ctx *gin.Context) {
start := time.Now()
@@ -350,10 +494,10 @@ func (c *WebSocketController) BindHandler(ctx *gin.Context) {
return
}
log.Printf("🔗🔗🔗🔗 处理用户绑定请求: \n UserID=%s \n ClientID=%s", req.UserID, req.ClientID)
log.Printf("🔗🔗🔗🔗🔗🔗🔗🔗 处理用户绑定请求: \n UserID=%s \n ClientID=%s", req.UserID, req.ClientID)
if err := c.bindClientToUser(req.ClientID, req.UserID); err != nil {
log.Printf("❌❌❌❌ 绑定失败: %v", err)
log.Printf("❌❌❌❌❌❌❌❌ 绑定失败: %v", err)
ctx.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
}
@@ -367,7 +511,7 @@ func (c *WebSocketController) BindHandler(ctx *gin.Context) {
req.UserID, req.ClientID, time.Since(start))
}
// SendToUserHandler 通过用户ID发送消息处理器
// SendToUserHandler 通过用户ID发送消息处理器(支持通话信令)
func (c *WebSocketController) SendToUserHandler(ctx *gin.Context) {
start := time.Now()
@@ -385,9 +529,10 @@ func (c *WebSocketController) SendToUserHandler(ctx *gin.Context) {
return
}
log.Printf("📤📤📤📤 处理API用户发送请求: \n SenderUser=%s → ReceiverUser=%s \n MsgType=%d",
log.Printf("📤📤📤📤📤📤📤📤 处理API用户发送请求: \n SenderUser=%s → ReceiverUser=%s \n MsgType=%d",
payload.SenderUserID, payload.ReceiverUserID, payload.MessageType)
// 创建基础消息结构
clientMsg := models.ClientReceivedMessage{
SenderID: "system",
ReceiverID: "",
@@ -398,6 +543,16 @@ func (c *WebSocketController) SendToUserHandler(ctx *gin.Context) {
SendTime: time.Now().Format(time.RFC3339),
}
// 如果是通话信令消息,添加通话相关字段
if payload.MessageType == 6 || payload.MessageType == 7 {
// 直接使用内容作为通话信令数据
clientMsg.CallStatus = "invite" // 默认设置为inviteAPI调用通常是发起通话
clientMsg.CallID = utils.GenerateCallID() // 生成唯一的通话ID
log.Printf("📞📞 处理API通话信令: \n CallID=%s \n CallType=%d",
clientMsg.CallID, payload.MessageType)
}
if err := c.sendMessageToUser(payload.ReceiverUserID, clientMsg); err != nil {
ctx.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
return
@@ -407,6 +562,7 @@ func (c *WebSocketController) SendToUserHandler(ctx *gin.Context) {
"code": 0,
"status": "success",
"message": fmt.Sprintf("消息已发送至用户 %s", payload.ReceiverUserID),
"call_id": clientMsg.CallID, // 返回生成的call_id
})
log.Printf("✅ API请求完成: Duration=%s", time.Since(start))
@@ -428,14 +584,14 @@ func (c *WebSocketController) bindClientToUser(clientID, userID string) error {
log.Printf("⚠️ 设置过期时间失败: %v", err)
}
log.Printf("🔗🔗🔗🔗 用户绑定成功: \n ClientID=%s → UserID=%s", clientID, userID)
log.Printf("🔗🔗🔗🔗🔗🔗🔗🔗 用户绑定成功: \n ClientID=%s → UserID=%s", clientID, userID)
return nil
}
// 通过用户ID发送消息
func (c *WebSocketController) sendMessageToUser(userID string, msg models.ClientReceivedMessage) error {
start := time.Now()
log.Printf("👤👤👤👤 通过用户ID发送消息: UserID=%s", userID)
log.Printf("👤👤👤👤👤👤👤👤 通过用户ID发送消息: UserID=%s", userID)
userClientKey := fmt.Sprintf("%s:%s", models.UserClientKey, userID)
clientIDs, err := c.RedisCli.SMembers(c.RedisCtx, userClientKey).Result()
@@ -447,7 +603,7 @@ func (c *WebSocketController) sendMessageToUser(userID string, msg models.Client
return fmt.Errorf("用户未绑定任何客户端")
}
log.Printf("📡📡📡📡 找到 %d 个关联的客户端: UserID=%s", len(clientIDs), userID)
log.Printf("📡📡📡📡📡📡📡 找到 %d 个关联的客户端: UserID=%s", len(clientIDs), userID)
var successCount, failCount int
var lastError error
@@ -457,7 +613,7 @@ func (c *WebSocketController) sendMessageToUser(userID string, msg models.Client
targetMsg.ReceiverID = clientID
if err := c.sendMessageToClient(clientID, targetMsg); err != nil {
log.Printf("❌❌❌❌ 发送消息到客户端失败: \n ClientID=%s \n %v", clientID, err)
log.Printf("❌❌❌❌❌❌❌❌ 发送消息到客户端失败: \n ClientID=%s \n %v", clientID, err)
failCount++
lastError = err
} else {
@@ -465,7 +621,7 @@ func (c *WebSocketController) sendMessageToUser(userID string, msg models.Client
}
}
log.Printf("📬📬📬📬 消息发送完成: \n 成功 %d \n 失败 %d \n UserID=%s \n Duration=%s",
log.Printf("📬📬📬📬📬📬📬📬 消息发送完成: \n 成功 %d \n 失败 %d \n UserID=%s \n Duration=%s",
successCount, failCount, userID, time.Since(start))
if failCount > 0 {
@@ -474,22 +630,26 @@ func (c *WebSocketController) sendMessageToUser(userID string, msg models.Client
return nil
}
// 发送消息给客户端
// 发送消息给客户端(添加写锁保护)
func (c *WebSocketController) sendMessageToClient(clientID string, msg models.ClientReceivedMessage) error {
start := time.Now()
msgJSON, err := json.Marshal(msg)
if err != nil {
log.Printf("❌❌❌❌ 消息序列化失败: %v", err)
log.Printf("❌❌❌❌❌❌❌❌ 消息序列化失败: %v", err)
return fmt.Errorf("内部错误")
}
if conn := c.getClient(clientID); conn != nil {
log.Printf("📤📤📤📤 向本地客户端发送消息: \n ClientID=%s \n MsgType=%d \n Size=%d bytes",
log.Printf("📤📤📤📤📤📤📤📤 向本地客户端发送消息: \n ClientID=%s \n MsgType=%d \n Size=%d bytes",
clientID, msg.MessageType, len(msgJSON))
// 加写锁保护
c.WriteMutex.Lock()
defer c.WriteMutex.Unlock()
if err := conn.WriteMessage(websocket.TextMessage, msgJSON); err != nil {
log.Printf("❌❌❌❌ 发送消息失败: %v | ClientID=%s", err, clientID)
log.Printf("❌❌❌极简❌❌❌❌ 发送消息失败: %v | ClientID=%s", err, clientID)
c.removeClient(clientID)
return fmt.Errorf("发送消息失败")
}
@@ -499,7 +659,7 @@ func (c *WebSocketController) sendMessageToClient(clientID string, msg models.Cl
return nil
}
log.Printf("🌐🌐🌐🌐 向远程节点转发消息: ClientID=%s", clientID)
log.Printf("🌐🌐🌐🌐🌐🌐🌐🌐 向远程节点转发消息: ClientID=%s", clientID)
redisMsg := models.RedisMessage{
SenderNodeID: c.NodeID,
@@ -509,16 +669,16 @@ func (c *WebSocketController) sendMessageToClient(clientID string, msg models.Cl
redisMsgJSON, err := json.Marshal(redisMsg)
if err != nil {
log.Printf("❌❌❌❌ Redis消息序列化失败: %v", err)
log.Printf("❌❌❌❌❌❌❌❌ Redis消息序列化失败: %v", err)
return fmt.Errorf("内部错误")
}
if err := c.RedisCli.Publish(c.RedisCtx, "ws_messages", redisMsgJSON).Err(); err != nil {
log.Printf("❌❌❌❌ 发布消息到Redis失败: %v", err)
log.Printf("❌❌❌❌❌❌❌❌ 发布消息到Redis失败: %v", err)
return fmt.Errorf("无法转发消息")
}
log.Printf("📡📡📡📡 消息已转发到Redis: \n ClientID=%s \n Size=%d bytes \n Duration=%s",
log.Printf("📡📡📡📡📡📡📡📡 消息已转发到Redis: \n ClientID=%s \n Size=%d bytes \n Duration=%s",
clientID, len(redisMsgJSON), time.Since(start))
return nil
}
@@ -529,28 +689,33 @@ func (c *WebSocketController) SubscribeToRedis() {
defer pubsub.Close()
ch := pubsub.Channel()
log.Println("🔔🔔🔔🔔 开始监听Redis消息...")
log.Println("🔔🔔🔔🔔🔔🔔🔔🔔 开始监听Redis消息...")
for msg := range ch {
start := time.Now()
var redisMsg models.RedisMessage
if err := json.Unmarshal([]byte(msg.Payload), &redisMsg); err != nil {
log.Printf("❌❌❌❌ 解析Redis消息失败: %v", err)
log.Printf("❌❌❌❌❌❌❌❌ 解析Redis消息失败: %v", err)
continue
}
log.Printf("📥📥📥📥 收到Redis消息: \n Sender=%s \n ClientID=%s \n Size=%d bytes",
log.Printf("📥📥📥📥📥📥📥📥 收到Redis消息: \n Sender=%s \n ClientID=%s \n Size=%d bytes",
redisMsg.SenderNodeID, redisMsg.ClientID, len(msg.Payload))
if redisMsg.SenderNodeID == c.NodeID {
log.Println(" 忽略本节点转发的消息")
log.Println(" 忽略本节点转发的消息")
continue
}
if conn := c.getClient(redisMsg.ClientID); conn != nil {
if err := conn.WriteMessage(websocket.TextMessage, []byte(redisMsg.Message)); err != nil {
log.Printf("❌❌❌❌ 处理Redis消息失败: %v | ClientID=%s", err, redisMsg.ClientID)
// 加写锁保护
c.WriteMutex.Lock()
err := conn.WriteMessage(websocket.TextMessage, []byte(redisMsg.Message))
c.WriteMutex.Unlock()
if err != nil {
log.Printf("❌❌❌❌❌❌❌❌ 处理Redis消息失败: %v | ClientID=%s", err, redisMsg.ClientID)
c.removeClient(redisMsg.ClientID)
continue
}
@@ -570,7 +735,7 @@ func (c *WebSocketController) addClient(clientID string, conn *websocket.Conn) {
c.ClientsMux.Lock()
defer c.ClientsMux.Unlock()
c.Clients[clientID] = conn
log.Printf("📌📌 添加客户端到连接池: \n ClientID=%s \n 当前连接数=%d",
log.Printf("📌📌📌📌 添加客户端到连接池: \n ClientID=%s \n 当前连接数=%d",
clientID, len(c.Clients))
}
@@ -584,7 +749,7 @@ func (c *WebSocketController) removeClient(clientID string) {
}
delete(c.Clients, clientID)
log.Printf("🗑🗑️ 从连接池移除客户端: \n ClientID=%s \n 当前连接数=%d",
log.Printf("🗑🗑🗑🗑 从连接池移除客户端: \n ClientID=%s \n 当前连接数=%d",
clientID, len(c.Clients))
if err := c.RedisCli.HDel(c.RedisCtx, models.ClientUserKey, clientID).Err(); err != nil {
@@ -598,3 +763,14 @@ func (c *WebSocketController) getClient(clientID string) *websocket.Conn {
defer c.ClientsMux.RUnlock()
return c.Clients[clientID]
}
// 通过客户端ID获取用户ID
func (c *WebSocketController) getUserIDByClientID(clientID string) (string, error) {
userID, err := c.RedisCli.HGet(c.RedisCtx, models.ClientUserKey, clientID).Result()
if err == redis.Nil {
return "", fmt.Errorf("客户端未绑定用户")
} else if err != nil {
return "", fmt.Errorf("获取用户ID失败: %w", err)
}
return userID, nil
}

View File

@@ -6,7 +6,7 @@ type SendMessagePayload struct {
TargetClientID string `json:"target_client_id"` // 目标客户端ID
SenderUserID string `json:"sender_user_id"` // 发送者用户ID
ReceiverUserID string `json:"receiver_user_id"` // 接收者用户ID
MessageType int `json:"message_type"` // 消息类型0-6
MessageType int `json:"message_type"` // 消息类型0-8
MessageContent string `json:"message_content"` // 消息内容
}
@@ -14,7 +14,7 @@ type SendMessagePayload struct {
type SendToUserPayload struct {
SenderUserID string `json:"sender_user_id"` // 发送者用户ID
ReceiverUserID string `json:"receiver_user_id"` // 接收者用户ID
MessageType int `json:"message_type"` // 消息类型0-6
MessageType int `json:"message_type"` // 消息类型0-8
MessageContent string `json:"message_content"` // 消息内容
}
@@ -24,9 +24,13 @@ type ClientReceivedMessage struct {
ReceiverID string `json:"receiver_id"` // 接收者连接ID
SenderUserID string `json:"sender_user_id"` // 发送者用户ID
ReceiverUserID string `json:"receiver_user_id"` // 接收者用户ID
MessageType int `json:"message_type"` // 消息类型0-6
MessageType int `json:"message_type"` // 消息类型0-8
Content string `json:"content"` // 消息内容
SendTime string `json:"send_time"` // 发送时间
// 通话专用字段
CallID string `json:"call_id,omitempty"` // 通话唯一ID
CallStatus string `json:"call_status,omitempty"` // 通话状态:invite/accepted/rejected/ended/candidate
}
// Redis 消息结构
@@ -42,6 +46,16 @@ type BindRequest struct {
ClientID string `json:"client_id"` // 客户端ID
}
// 通话信令结构
type CallSignal struct {
Action string `json:"action"` // 动作: invite/accept/reject/end/candidate
CallType int `json:"call_type"` // 通话类型:6=视频,7=语音
CallID string `json:"call_id"` // 通话唯一ID
CallerID string `json:"caller_id"` // 主叫用户ID
CalleeID string `json:"callee_id"` // 被叫用户ID
Data string `json:"data"` // 数据(SDP/ICE候选)
}
// Redis键常量
const (
ClientUserKey = "client_user_mapping" // clientid -> userid映射

18
utils/gen_call_id.go Normal file
View File

@@ -0,0 +1,18 @@
package utils
import (
"crypto/rand"
"encoding/hex"
"fmt"
"time"
)
// GenerateCallID 生成16字节的唯一通话ID
func GenerateCallID() string {
b := make([]byte, 8)
if _, err := rand.Read(b); err != nil {
// 如果随机数生成失败,使用时间戳作为后备
return fmt.Sprintf("%d", time.Now().UnixNano())
}
return hex.EncodeToString(b)
}

BIN
xk-websocket.exe Normal file

Binary file not shown.