// 马里奥专项验证(开发用临时脚本): // 1. 登录 → 解锁全部关卡(API)→ 1-1 开局:横幅/问号居中/跑动截图 // 2. 依次冒烟 2-1/2-2/2-3/2-4:开局跑动,检查循环异常与 AudioContext // 运行:NLG_E2E_MODE=web npx electron electron/mario-verify.cjs(需 5173 开发服务器) const { app, BrowserWindow } = require('electron') const path = require('path') const fs = require('fs') const WEB_URL = 'http://localhost:5173' const OUT_DIR = process.cwd() const pageErrors = [] const sleep = (ms) => new Promise((r) => setTimeout(r, ms)) async function main() { const win = new BrowserWindow({ width: 1280, height: 860, show: true, backgroundColor: '#0f1220', webPreferences: { backgroundThrottling: false }, }) win.webContents.setBackgroundThrottling(false) win.webContents.on('console-message', (e) => { if (e?.level === 'error' && e?.message) pageErrors.push(e.message) }) const js = (code) => win.webContents.executeJavaScript(code, true).catch((e) => { console.error('[verify] JS 执行失败片段:', JSON.stringify(code.slice(0, 100).replace(/\s+/g, ' '))) throw e }) const shot = async (name) => { for (let i = 0; i < 3; i++) { try { const img = await win.webContents.capturePage() const file = path.join(OUT_DIR, `${name}.png`) fs.writeFileSync(file, img.toPNG()) console.log('[verify] screenshot:', file) return } catch (err) { if (i === 2) console.warn(`[verify] 截图 ${name} 失败:${err.message}`) else await sleep(600) } } } const waitFor = async (cond, timeoutMs, desc) => { const t0 = Date.now() while (Date.now() - t0 < timeoutMs) { try { if (await js(cond)) return } catch {} await sleep(300) } throw new Error(`等待超时:${desc}`) } const runRight = async (ms) => { await js(`window.dispatchEvent(new KeyboardEvent('keydown', { key: 'ArrowRight' })); true`) await sleep(ms) await js(`window.dispatchEvent(new KeyboardEvent('keyup', { key: 'ArrowRight' })); true`) } await win.loadURL(WEB_URL) await js('localStorage.clear(); true') await win.webContents.reload() await waitFor(`!!document.querySelector('input[placeholder^="用户名"]')`, 10000, '登录页渲染') await js(` (() => { const us = document.querySelector('input[placeholder^="用户名"]') us.value = 'mariotest01'; us.dispatchEvent(new Event('input', { bubbles: true })) const ps = document.querySelector('input[type="password"]') ps.value = 'test123456'; ps.dispatchEvent(new Event('input', { bubbles: true })) document.querySelector('button.submit').click() return true })() `) await waitFor(`!!localStorage.getItem('token')`, 8000, '登录') console.log('[verify] 登录成功') // 解锁全部 8 关(后端防作弊每次最多 +1,循环推进) await js(` (async () => { const H = { Authorization: 'Bearer ' + localStorage.getItem('token'), 'Content-Type': 'application/json' } for (let lv = 2; lv <= 12; lv++) { for (let t = 0; t < 3; t++) { try { const r = await fetch('/api/games/mario/progress', { method: 'POST', headers: H, body: JSON.stringify({ level: lv }), }) const j = await r.json() if (j && j.code === 0) break } catch {} await new Promise((r2) => setTimeout(r2, 400)) } } const g = await fetch('/api/games/mario/progress', { headers: { Authorization: H.Authorization } }).then((r) => r.json()) return (g.data || {}).level })() `) await sleep(800) const unlockedLevel = await js(`fetch('/api/games/mario/progress', { headers: { Authorization: 'Bearer ' + localStorage.getItem('token') } }).then((r) => r.json()).then((j) => (j.data || {}).level).catch(() => 0)`) console.log('[verify] 解锁进度:', unlockedLevel) const playLevel = async (label, idx, runMs) => { await js(`location.href = '/play/mario'; true`).catch(() => {}) try { await waitFor(`!![...document.querySelectorAll('button')].find((b) => /开始闯关|继续第|开始游戏/.test(b.textContent))`, 20000, `${label} 游玩页`) } catch (e) { await shot(`mario-verify-debug-${idx}`) console.error('[verify] 页面状态:', JSON.stringify(await js(`({ url: location.href, btns: [...document.querySelectorAll('button')].map((b) => b.textContent.trim()).slice(0, 12) })`))) throw e } // 开局前装监听 + 代理 AudioContext await js(` (() => { window.__pageErrors = [] window.addEventListener('error', (e) => window.__pageErrors.push(String(e.message || e))) window.addEventListener('unhandledrejection', (e) => window.__pageErrors.push(String(e.reason))) const Orig = window.AudioContext || window.webkitAudioContext window.AudioContext = class extends Orig { constructor(...a) { super(...a); (window.__actxs = window.__actxs || []).push(this) } } // 选择关卡(若按钮可用)再开始 const btns = [...document.querySelectorAll('button')] const lv = btns.find((b) => b.textContent.includes('世界 ${label}') && !b.disabled) if (lv) lv.click() return true })() `) await sleep(300) await js(` (() => { const b = document.querySelector('.overlay .ls-continue') || [...document.querySelectorAll('button')].find((x) => /开始闯关|继续第|开始游戏/.test(x.textContent)) if (!b) return false b.click() return true })() `) await sleep(900) if (idx === 'a') await shot('mario-verify-select') // 世界选关画面 // 光标默认停在最新解锁关(11=3-4),用右移导航到目标关:(i+1)%12 次到 i const target = { a: 0, b: 4, c: 8, d: 9, e: 10, f: 11 }[idx] ?? 11 const presses = (target + 1) % 12 for (let i = 0; i < presses; i++) { await js(`window.dispatchEvent(new KeyboardEvent('keydown', { key: 'ArrowRight' })); true`) await sleep(50) await js(`window.dispatchEvent(new KeyboardEvent('keyup', { key: 'ArrowRight' })); true`) await sleep(60) } await js(`window.dispatchEvent(new KeyboardEvent('keydown', { key: ' ' })); true`) await sleep(80) await js(`window.dispatchEvent(new KeyboardEvent('keyup', { key: ' ' })); true`) await sleep(3400) // 横幅 1.6s + 余量 await runRight(runMs) await sleep(1600) const report = await js(`({ marioErr: window.__marioErr ?? null, pageErrors: window.__pageErrors, audio: (window.__actxs || []).map((a) => a.state), level: window.__marioLevel ?? null, })`) const wantLevel = { a: '1-1', b: '2-1', c: '3-1', d: '3-2', e: '3-3', f: '3-4' }[idx] if (report.level !== wantLevel) { console.error(`[verify] ${label} 未进入目标关:期望 ${wantLevel},实际 ${report.level}`) report.marioErr = report.marioErr || 'level mismatch' } console.log(`[verify] ${label} report:`, JSON.stringify(report)) await shot(`mario-verify-${idx}-${label}`) return report } const reports = [] reports.push(await playLevel('1-1', 'a', 1400)) for (const [label, idx, runMs] of [['2-1', 'b', 3200], ['3-1', 'c', 3000], ['3-2', 'd', 2600], ['3-3', 'e', 2400], ['3-4', 'f', 2400]]) { reports.push(await playLevel(label, idx, runMs)) } const bad = reports.filter((r) => r.marioErr || r.pageErrors.length) const audioOk = reports.filter((r) => r.audio.includes('running')).length >= 2 if (pageErrors.length) console.error('[verify] 页面 console 错误:', pageErrors.slice(0, 8)) if (bad.length === 0 && audioOk && pageErrors.length === 0) { console.log('[verify] PASS:五关全部正常,无循环异常,BGM 引擎运行') } else { console.error('[verify] FAIL', JSON.stringify({ bad, audioOk })) app.exit(1) return } app.exit(0) } app.whenReady().then(() => main().catch((err) => { console.error('[verify] 失败:', err.message); app.exit(1) })) setTimeout(() => { console.error('[verify] 总超时'); app.exit(1) }, 180000)