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需要注意的是饥荒不够完善:动作、手持工具、细节交互、系统逻辑
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src/components/LevelSelect.vue
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170
src/components/LevelSelect.vue
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<script setup>
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// 关卡选择:带关卡游戏的开局面板(连连看/消消乐/马里奥通用)
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// 展示:关卡宫格(已过⭐/当前📍/未解锁🔒)、每关正在挑战的好友头像、好友进度名单、继续按钮
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import { computed } from 'vue'
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import PixelAvatar from './PixelAvatar.vue'
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const props = defineProps({
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total: { type: Number, required: true }, // 总关卡数
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names: { type: Array, default: null }, // 每关小字标签(可选,如模式名/世界号)
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myLevel: { type: Number, default: 1 }, // 我解锁到的关卡(通关全部后为 total+1)
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friends: { type: Array, default: () => [] }, // 好友进度 [{user_id,nickname,avatar,level}]
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})
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const emit = defineEmits(['pick'])
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const allCleared = computed(() => props.myLevel > props.total) // 是否已全通关
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const continueLevel = computed(() => Math.min(props.myLevel, props.total)) // 继续按钮对应的关
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// 好友挂在哪一格显示(超过总关数的通关好友挂在最后一格)
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function friendsAt(lv) {
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return props.friends.filter((f) => Math.min(f.level, props.total) === lv)
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}
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// 好友进度文案
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function friendText(f) {
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return f.level > props.total ? '已通关' : `第 ${f.level} 关`
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}
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</script>
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<template>
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<div class="level-select">
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<p v-if="allCleared" class="ls-sub">🏆 已全部通关!可以重温任意关卡</p>
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<p v-else-if="myLevel > 1" class="ls-sub">上次闯到<b class="text-primary">第 {{ myLevel }} 关</b>,从这里继续吧</p>
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<p v-else class="ls-sub text-dim">从第 1 关开始你的闯关之旅</p>
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<button class="btn btn-lg ls-continue" @click="emit('pick', continueLevel)">
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{{ allCleared ? `🔄 重玩第 ${total} 关` : myLevel > 1 ? `▶ 继续第 ${myLevel} 关` : '▶ 开始闯关' }}
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</button>
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<!-- 关卡宫格 -->
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<div class="ls-grid">
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<button
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v-for="i in total"
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:key="i"
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class="ls-cell"
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:class="{ cleared: i < myLevel, current: i === myLevel && !allCleared, locked: i > myLevel }"
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:disabled="i > myLevel"
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:title="i > myLevel ? '通关前面的关卡后解锁' : `进入第 ${i} 关`"
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@click="emit('pick', i)"
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>
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<span class="ls-state">{{ i < myLevel ? '⭐' : i === myLevel && !allCleared ? '📍' : i > myLevel ? '🔒' : '⭐' }}</span>
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<span class="ls-num">{{ i }}</span>
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<span v-if="names && names[i - 1]" class="ls-name">{{ names[i - 1] }}</span>
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<!-- 该关的好友头像(最多 3 个 + 溢出数) -->
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<span v-if="friendsAt(i).length" class="ls-favatars" :title="friendsAt(i).map((f) => f.nickname).join('、')">
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<span v-for="f in friendsAt(i).slice(0, 3)" :key="f.user_id" class="ls-fa"><PixelAvatar :code="f.avatar" :size="14" /></span>
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<span v-if="friendsAt(i).length > 3" class="ls-fmore">+{{ friendsAt(i).length - 3 }}</span>
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</span>
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</button>
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</div>
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<!-- 好友进度名单 -->
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<div v-if="friends.length" class="ls-friends">
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<span class="text-dim">好友进度:</span>
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<span v-for="f in friends" :key="f.user_id" class="ls-fitem">
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<PixelAvatar :code="f.avatar" :size="16" /> {{ f.nickname }} <b>{{ friendText(f) }}</b>
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</span>
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</div>
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<p v-else class="ls-friends text-dim" style="font-size: 12px">还没有好友玩过这个游戏,喊朋友一起来闯关吧~</p>
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</div>
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</template>
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<style scoped>
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.level-select {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 12px;
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width: min(560px, 100%);
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}
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.ls-sub {
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font-size: 14px;
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}
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.ls-continue {
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min-width: 220px;
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}
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.ls-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(76px, 1fr));
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gap: 8px;
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width: 100%;
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}
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.ls-cell {
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position: relative;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 2px;
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aspect-ratio: 1;
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border-radius: calc(var(--radius) / 1.4);
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border: 1px solid var(--border);
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background: var(--bg-card);
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color: var(--text);
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cursor: pointer;
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transition: all 0.15s;
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padding: 4px;
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}
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.ls-cell:not(.locked):hover {
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border-color: var(--primary);
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box-shadow: var(--glow);
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transform: translateY(-2px);
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}
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.ls-cell.cleared {
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border-color: color-mix(in srgb, var(--accent) 55%, var(--border));
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}
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.ls-cell.current {
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border-color: var(--primary);
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background: linear-gradient(135deg, color-mix(in srgb, var(--primary) 25%, var(--bg-card)), var(--bg-card));
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box-shadow: var(--glow);
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}
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.ls-cell.locked {
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opacity: 0.45;
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cursor: not-allowed;
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}
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.ls-state {
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font-size: 14px;
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line-height: 1;
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}
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.ls-num {
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font-weight: 800;
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font-size: 17px;
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line-height: 1;
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}
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.ls-name {
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font-size: 10px;
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color: var(--text-dim);
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line-height: 1;
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max-width: 100%;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.ls-favatars {
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position: absolute;
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top: 3px;
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right: 3px;
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display: flex;
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align-items: center;
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background: color-mix(in srgb, var(--bg) 70%, transparent);
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border-radius: 999px;
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padding: 1px 4px;
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font-size: 11px;
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line-height: 1.2;
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}
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.ls-fa {
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margin-left: -2px;
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}
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.ls-fmore {
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font-size: 9px;
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color: var(--text-dim);
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margin-left: 1px;
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}
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.ls-friends {
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display: flex;
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flex-wrap: wrap;
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gap: 6px 14px;
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justify-content: center;
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font-size: 12px;
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color: var(--text);
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}
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.ls-fitem b {
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color: var(--primary-2);
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}
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</style>
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