数据结构优化
This commit is contained in:
@@ -7,21 +7,31 @@ import { onMounted, onUnmounted, ref } from 'vue'
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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// 配置参数
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// --- 配置参数 ---
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const config = {
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starCount: 150, // 星星数量
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meteorChance: 0.005, // 流星出现概率 (每帧)
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clickWaveColor: 'rgba(100, 200, 255, 0.4)', // 点击波纹颜色
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starCount: 600, // 大幅增加星星数量
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rotationSpeed: 0.0002, // 减慢旋转速度,更具呼吸感
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clickMeteorChance: 1.0 // 点击触发流星概率
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}
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// 类型定义
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interface Star {
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x: number
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y: number
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radius: number
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alpha: number
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fadingOut: boolean
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speed: number
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// 轨道参数
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orbitRadius: number
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angle: number
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angularSpeed: number
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// 属性参数
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radius: number // 显示半径
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// 闪烁参数
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alpha: number // 当前透明度
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baseAlpha: number // 基础透明度
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twinkleSpeed: number
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twinklePhase: number
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}
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interface Meteor {
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@@ -30,6 +40,8 @@ interface Meteor {
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length: number
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speed: number
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angle: number
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alpha: number
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width: number
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}
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interface Wave {
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@@ -37,6 +49,8 @@ interface Wave {
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y: number
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radius: number
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alpha: number
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lineWidth: number
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hue: number
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}
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interface Particle {
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@@ -46,213 +60,257 @@ interface Particle {
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vy: number
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life: number
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color: string
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size: number
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}
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// 状态
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let ctx: CanvasRenderingContext2D | null = null
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let animationFrameId: number
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let width = 0
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let height = 0
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let centerX = 0
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let centerY = 0
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// 状态存储
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// 对象池
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const stars: Star[] = []
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const meteors: Meteor[] = []
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const waves: Wave[] = []
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const particles: Particle[] = []
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// 初始化星星
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// 初始化星星 (星系分布 + 大小差异化)
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const initStars = () => {
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stars.length = 0
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const maxRadius = Math.sqrt(width * width + height * height) * 0.8
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for (let i = 0; i < config.starCount; i++) {
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stars.push({
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x: Math.random() * width,
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y: Math.random() * height,
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radius: Math.random() * 1.5,
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alpha: Math.random(),
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fadingOut: Math.random() > 0.5,
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speed: Math.random() * 0.02 + 0.005
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})
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}
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}
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// 随机轨道半径
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const orbitRadius = Math.random() * maxRadius
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const angle = Math.random() * Math.PI * 2
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// 绘制并更新星星
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const drawStars = () => {
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if (!ctx) return
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// 模拟不同大小的星星分布
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// 80% 是微小的背景星,15% 是中等星星,5% 是亮眼的大星
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const sizeRandom = Math.random()
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let radius, baseAlpha
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ctx.fillStyle = '#FFF'
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stars.forEach(star => {
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// 闪烁逻辑
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if (star.fadingOut) {
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star.alpha -= star.speed
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if (star.alpha < 0) {
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star.alpha = 0
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star.fadingOut = false
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}
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if (sizeRandom > 0.95) {
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// 大星 (Hero Stars)
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radius = Math.random() * 1.5 + 1.2
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baseAlpha = Math.random() * 0.4 + 0.6 // 比较亮
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} else if (sizeRandom > 0.8) {
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// 中星
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radius = Math.random() * 0.8 + 0.6
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baseAlpha = Math.random() * 0.3 + 0.3
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} else {
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star.alpha += star.speed
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if (star.alpha > 1) {
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star.alpha = 1
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star.fadingOut = true
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}
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// 微星 (Background Dust)
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radius = Math.random() * 0.4 + 0.2
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baseAlpha = Math.random() * 0.3 + 0.1
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}
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if (ctx) {
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ctx.globalAlpha = star.alpha
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ctx.beginPath()
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ctx.arc(star.x, star.y, star.radius, 0, Math.PI * 2)
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ctx.fill()
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}
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})
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if (ctx) {
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ctx.globalAlpha = 1
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}
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}
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// 旋转速度微调:外圈通常比内圈慢(或快,取决于想要的视觉效果),这里给一点随机性
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const speedVariation = (Math.random() - 0.5) * 0.0001
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const angularSpeed = config.rotationSpeed + speedVariation
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// 生成流星
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const spawnMeteor = () => {
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if (Math.random() < config.meteorChance) {
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const startX = Math.random() * width
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// 稍微倾斜的角度
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meteors.push({
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x: startX,
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y: 0,
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length: Math.random() * 80 + 20,
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speed: Math.random() * 10 + 5,
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angle: Math.PI / 4 // 45度角
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stars.push({
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x: 0, y: 0,
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orbitRadius,
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angle,
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angularSpeed,
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radius,
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alpha: baseAlpha,
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baseAlpha,
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twinkleSpeed: Math.random() * 0.02 + 0.005,
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twinklePhase: Math.random() * Math.PI * 2
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})
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}
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}
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// 绘制并更新流星
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const drawMeteors = () => {
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if (!ctx) return
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// 渲染循环
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const render = () => {
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if (!ctx || !canvasRef.value) return
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ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)'
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ctx.lineWidth = 1.5
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// 1. 清空画布
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ctx.clearRect(0, 0, width, height)
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// 2. 绘制星星
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stars.forEach(star => {
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// A. 更新角度 (纯自转,不再跟随鼠标)
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star.angle += star.angularSpeed
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// B. 计算位置
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star.x = centerX + Math.cos(star.angle) * star.orbitRadius
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star.y = centerY + Math.sin(star.angle) * star.orbitRadius
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// C. 闪烁计算 (呼吸感)
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star.twinklePhase += star.twinkleSpeed
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const twinkle = Math.sin(star.twinklePhase) * 0.2
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star.alpha = star.baseAlpha + twinkle
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// 限制 alpha 范围
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if (star.alpha < 0) star.alpha = 0
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if (star.alpha > 1) star.alpha = 1
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// 绘制
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ctx!.beginPath()
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ctx!.arc(star.x, star.y, star.radius, 0, Math.PI * 2)
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// 只给大星星加一点辉光,增强设计感
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if (star.radius > 1.2) {
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ctx!.shadowBlur = 6
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ctx!.shadowColor = `rgba(255, 255, 255, ${star.alpha * 0.5})`
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} else {
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ctx!.shadowBlur = 0
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}
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ctx!.fillStyle = `rgba(255, 255, 255, ${star.alpha})`
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ctx!.fill()
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})
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ctx.shadowBlur = 0 // 重置辉光
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// 3. 绘制流星
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updateAndDrawMeteors()
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// 4. 绘制波纹 (Shockwave)
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updateAndDrawWaves()
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// 5. 绘制粒子 (Sparks)
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updateAndDrawParticles()
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animationFrameId = requestAnimationFrame(render)
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}
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// --- 辅助绘制函数 ---
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const updateAndDrawMeteors = () => {
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if (Math.random() < 0.002) createMeteor() // 稍微降低自然流星频率,减少干扰
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for (let i = meteors.length - 1; i >= 0; i--) {
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const m = meteors[i]
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if (!ctx) break
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// 计算尾巴终点
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const endX = m.x - m.length * Math.cos(m.angle)
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const endY = m.y - m.length * Math.sin(m.angle)
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// 绘制流星
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const gradient = ctx.createLinearGradient(m.x, m.y, endX, endY)
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gradient.addColorStop(0, 'rgba(255,255,255,1)')
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gradient.addColorStop(1, 'rgba(255,255,255,0)')
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ctx.strokeStyle = gradient
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gradient.addColorStop(0, `rgba(255, 255, 255, ${m.alpha})`)
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gradient.addColorStop(0.2, `rgba(200, 230, 255, ${m.alpha * 0.8})`)
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gradient.addColorStop(1, 'rgba(255, 255, 255, 0)')
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ctx.beginPath()
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ctx.moveTo(m.x, m.y)
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ctx.lineTo(endX, endY)
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ctx.lineWidth = m.width
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ctx.strokeStyle = gradient
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ctx.lineCap = 'round'
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ctx.stroke()
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// 移动
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m.x += m.speed * Math.cos(m.angle)
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m.y += m.speed * Math.sin(m.angle)
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// 移除出屏幕的流星
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if (m.x > width || m.y > height) {
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meteors.splice(i, 1)
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if (m.x > width + 100 || m.x < -100 || m.y > height + 100 || m.y < -100) {
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m.alpha -= 0.02
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if (m.alpha <= 0) meteors.splice(i, 1)
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}
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}
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}
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// 绘制并更新波纹(点击效果)
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const drawWaves = () => {
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if (!ctx) return
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const updateAndDrawWaves = () => {
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for (let i = waves.length - 1; i >= 0; i--) {
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const w = waves[i]
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if (!ctx) break
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ctx.beginPath()
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ctx.arc(w.x, w.y, w.radius, 0, Math.PI * 2)
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ctx.strokeStyle = config.clickWaveColor
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ctx.globalAlpha = w.alpha
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ctx.lineWidth = 2
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ctx.strokeStyle = `hsla(${w.hue}, 80%, 70%, ${w.alpha})`
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ctx.lineWidth = w.lineWidth
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ctx.stroke()
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ctx.globalAlpha = 1
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w.radius += 2
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w.alpha -= 0.02
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w.radius += 2.5
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w.alpha *= 0.95
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w.lineWidth *= 0.95
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if (w.alpha <= 0) {
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waves.splice(i, 1)
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}
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if (w.alpha < 0.01) waves.splice(i, 1)
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}
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}
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// 绘制并更新粒子(点击爆炸效果)
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const drawParticles = () => {
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if (!ctx) return
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const updateAndDrawParticles = () => {
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for (let i = particles.length - 1; i >= 0; i--) {
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const p = particles[i]
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if (!ctx) break
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ctx.fillStyle = p.color
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ctx.beginPath()
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ctx.arc(p.x, p.y, Math.random() * 2, 0, Math.PI * 2)
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2)
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ctx.fill()
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p.x += p.vx
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p.y += p.vy
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p.life -= 0.02
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p.vy += 0.08
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p.vx *= 0.96
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p.vy *= 0.96
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if (p.life <= 0) {
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particles.splice(i, 1)
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}
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p.life -= 0.02
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p.size *= 0.95
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if (p.life <= 0) particles.splice(i, 1)
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}
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}
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// 动画主循环
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const animate = () => {
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if (!ctx || !canvasRef.value) return
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// 清空画布 (使用带有透明度的黑色可以制造拖尾效果,这里我们直接清空保持清晰)
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ctx.clearRect(0, 0, width, height)
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// 绘制层级
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drawStars()
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spawnMeteor()
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drawMeteors()
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drawWaves()
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drawParticles()
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animationFrameId = requestAnimationFrame(animate)
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const createMeteor = (force = false) => {
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const startX = Math.random() * width
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const angle = Math.PI / 4 + (Math.random() - 0.5) * 0.3
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meteors.push({
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x: startX,
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y: -50,
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length: Math.random() * 100 + 80,
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speed: Math.random() * 15 + 12,
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angle: angle,
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alpha: 1,
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width: Math.random() * 2 + 0.5
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})
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}
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// 点击事件处理
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// 交互处理
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const handleClick = (e: MouseEvent) => {
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// 添加扩散波纹
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const hue = Math.floor(Math.random() * 360)
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waves.push({
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x: e.clientX,
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y: e.clientY,
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radius: 0,
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alpha: 1
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radius: 10,
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alpha: 1,
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lineWidth: 4,
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hue: hue
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})
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// 添加爆炸粒子
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const particleCount = 8
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const particleCount = 16
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for (let i = 0; i < particleCount; i++) {
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const angle = (Math.PI * 2 / particleCount) * i
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const speed = Math.random() * 3 + 1
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const angle = (Math.PI * 2 / particleCount) * i + Math.random() * 0.5
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const speed = Math.random() * 5 + 2
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particles.push({
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x: e.clientX,
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y: e.clientY,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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life: 1.0,
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color: `rgba(200, 230, 255, ${Math.random()})`
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color: `hsla(${hue}, ${80 + Math.random() * 20}%, 70%, 1)`,
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size: Math.random() * 3 + 1
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})
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}
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createMeteor(true)
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}
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// 窗口大小调整
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const handleResize = () => {
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if (canvasRef.value) {
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width = window.innerWidth
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height = window.innerHeight
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canvasRef.value.width = width
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canvasRef.value.height = height
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// 重新分布星星,或者只在必要时调整
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centerX = width / 2
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centerY = height / 2
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initStars()
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}
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}
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@@ -262,13 +320,11 @@ onMounted(() => {
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ctx = canvasRef.value.getContext('2d')
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handleResize()
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// 初始化
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initStars()
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animate()
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// 监听全局点击和resize
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window.addEventListener('resize', handleResize)
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// Removed mousemove listener for pure atmospheric effect
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window.addEventListener('click', handleClick)
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render()
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}
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})
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@@ -280,7 +336,6 @@ onUnmounted(() => {
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</script>
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<style scoped>
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/* 确保画布在最底层但又不影响其他背景色(如果需要混合模式可以调整) */
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canvas {
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display: block;
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}
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@@ -1,7 +1,8 @@
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<template>
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<Teleport to="body">
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<div v-if="isOpen" class="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/50 backdrop-blur-sm" @click.self="close">
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<div class="bg-[#1a1a1a] border border-white/10 rounded-lg shadow-xl w-full max-w-4xl max-h-[90vh] overflow-hidden animate-reveal flex flex-col">
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<Transition name="modal">
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<div v-if="isOpen" class="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/50 backdrop-blur-sm" @click.self="close">
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<div class="bg-[#1a1a1a] border border-white/10 rounded-lg shadow-xl w-full max-w-4xl max-h-[90vh] overflow-hidden flex flex-col">
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<div class="p-4 border-b border-white/10 flex justify-between items-center shrink-0">
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<h3 class="text-lg font-serif italic text-white">访问记录 - {{ postTitle }}</h3>
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<button @click="close" class="text-white/50 hover:text-white">
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@@ -28,25 +29,20 @@
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<table class="w-full border-collapse">
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<thead>
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<tr class="border-b border-white/10">
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<th class="text-left py-2 px-3 text-sm font-medium text-white/80">用户ID</th>
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<th class="text-left py-2 px-3 text-sm font-medium text-white/80">IP地址</th>
|
||||
<th class="text-left py-2 px-3 text-sm font-medium text-white/80">归属地</th>
|
||||
<th class="text-left py-2 px-3 text-sm font-medium text-white/80">访问路径</th>
|
||||
<th class="text-left py-2 px-3 text-sm font-medium text-white/80">状态码</th>
|
||||
<th class="text-left py-2 px-3 text-sm font-medium text-white/80">响应时间</th>
|
||||
<th class="text-left py-2 px-3 text-sm font-medium text-white/80">访问时间</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr v-for="log in logs.list" :key="log.id" class="border-b border-white/5 hover:bg-white/5 transition-colors">
|
||||
<td class="py-2 px-3 text-sm text-white/90">
|
||||
<span v-if="log.userId && log.userId > 0" class="text-art-accent">用户 #{{ log.userId }}</span>
|
||||
<span v-else class="text-art-muted">游客</span>
|
||||
</td>
|
||||
<td class="py-2 px-3 text-sm text-white/90 font-mono">{{ log.ip }}</td>
|
||||
<td class="py-2 px-3 text-sm text-white/80">{{ log.region || 'Unknown' }}</td>
|
||||
<td class="py-2 px-3 text-sm text-white/80 font-mono">{{ log.path }}</td>
|
||||
<td class="py-2 px-3 text-sm">
|
||||
<span :class="getStatusClass(log.statusCode)">
|
||||
{{ log.statusCode }}
|
||||
</span>
|
||||
</td>
|
||||
<td class="py-2 px-3 text-sm text-white/80">{{ log.responseTime }}ms</td>
|
||||
<td class="py-2 px-3 text-sm text-white/80">{{ log.createdAt }}</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -77,12 +73,13 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, computed, watch } from 'vue'
|
||||
import { getPostAccessLogs, AccessLog, PaginationResponse } from '../../services/api'
|
||||
import { getPostAccessLogs, PostAccessLog, PaginationResponse } from '../../services/api'
|
||||
import { useToast } from '../../composables/useToast'
|
||||
|
||||
interface Props {
|
||||
@@ -101,7 +98,7 @@ const emit = defineEmits<{
|
||||
|
||||
const toast = useToast()
|
||||
const loading = ref(false)
|
||||
const logs = ref<PaginationResponse<AccessLog>>({
|
||||
const logs = ref<PaginationResponse<PostAccessLog>>({
|
||||
list: [],
|
||||
total: 0,
|
||||
page: 1,
|
||||
@@ -138,16 +135,6 @@ const changePage = (page: number) => {
|
||||
fetchLogs()
|
||||
}
|
||||
|
||||
const getStatusClass = (status: number) => {
|
||||
if (status >= 200 && status < 300) {
|
||||
return 'text-green-400'
|
||||
} else if (status >= 400 && status < 500) {
|
||||
return 'text-yellow-400'
|
||||
} else if (status >= 500) {
|
||||
return 'text-red-400'
|
||||
}
|
||||
return 'text-white/60'
|
||||
}
|
||||
|
||||
watch(() => props.isOpen, (newVal) => {
|
||||
if (newVal && props.postId) {
|
||||
@@ -165,18 +152,24 @@ watch(() => props.postId, () => {
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.animate-reveal {
|
||||
animation: reveal 0.3s ease-out;
|
||||
/* Modal transition */
|
||||
.modal-enter-active,
|
||||
.modal-leave-active {
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes reveal {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
.modal-enter-active .bg-\[#1a1a1a\] {
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.modal-enter-from,
|
||||
.modal-leave-to {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.modal-enter-from .bg-\[#1a1a1a\],
|
||||
.modal-leave-to .bg-\[#1a1a1a\] {
|
||||
transform: translateY(-20px);
|
||||
opacity: 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user