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ngzz-mc/resourcepacks/texture-pack-default1.20.5-26.2/assets/minecraft/shaders/include/globals.glsl

12 lines
203 B
GLSL

#version 330
layout(std140) uniform Globals {
ivec3 CameraBlockPos;
vec3 CameraOffset;
vec2 ScreenSize;
float GlintAlpha;
float GameTime;
int MenuBlurRadius;
int UseRgss;
};