182 lines
4.8 KiB
Go
182 lines
4.8 KiB
Go
package assets
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import (
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"encoding/json"
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"fmt"
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"os"
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"sort"
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"strings"
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)
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// BlockModel 原版方块模型(子集:parent / textures / elements,设计.md §2.2)。
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type BlockModel struct {
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Parent string `json:"parent"`
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Textures map[string]string `json:"textures"`
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Elements []Element `json:"elements"`
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AmbientOcclusion *bool `json:"ambientocclusion"`
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}
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// Element 模型元素(立方体)。
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type Element struct {
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From [3]float32 `json:"from"`
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To [3]float32 `json:"to"`
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Faces map[string]Face `json:"faces"`
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}
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// Face 元素面。
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type Face struct {
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UV [4]int `json:"uv"`
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Texture string `json:"texture"` // "#变量" 或 "minecraft:block/x"
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CullFace string `json:"cullface"`
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TintIndex int `json:"tintindex"`
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}
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// BlockState 原版方块状态(blockstates/<id>.json)。
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type BlockState struct {
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Variants map[string]any `json:"variants"` // string | []Variant
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Multipart []any `json:"multipart"` // 后置支持(设计.md §2.2)
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}
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// Variant 一个状态变体。
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type Variant struct {
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Model string `json:"model"`
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X int `json:"x"`
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Y int `json:"y"`
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UVLock bool `json:"uvlock"`
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Weight int `json:"weight"`
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}
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// LoadModel 解析模型并展开 parent 继承链(含循环检测)。
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// 返回的模型:纹理变量已合并子代覆盖、元素取自继承链末端(子代无元素时)。
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func (m *Manager) LoadModel(key string) (*BlockModel, error) {
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return m.loadModel(key, map[string]bool{})
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}
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func (m *Manager) loadModel(key string, stack map[string]bool) (*BlockModel, error) {
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key = strings.TrimPrefix(key, "minecraft:")
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path, ok := m.find("models", key, ".json")
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if !ok {
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return nil, fmt.Errorf("assets.loadModel: 模型 %q 不存在", key)
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}
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if stack[key] {
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return nil, fmt.Errorf("assets.loadModel: 模型继承循环 %q", key)
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}
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stack[key] = true
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defer delete(stack, key)
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b, err := os.ReadFile(path)
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if err != nil {
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return nil, fmt.Errorf("assets.loadModel %s: %w", key, err)
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}
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var mod BlockModel
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if err := json.Unmarshal(b, &mod); err != nil {
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return nil, fmt.Errorf("assets.loadModel %s: %w", key, err)
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}
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// 展开 parent 链:纹理变量子代覆盖父代,元素/环境光遮蔽继承
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if mod.Parent != "" {
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parent, err := m.loadModel(mod.Parent, stack)
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if err != nil {
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return nil, err
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}
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merged := make(map[string]string, len(parent.Textures)+len(mod.Textures))
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for k, v := range parent.Textures {
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merged[k] = v
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}
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for k, v := range mod.Textures {
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merged[k] = v
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}
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mod.Textures = merged
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if len(mod.Elements) == 0 {
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mod.Elements = parent.Elements
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}
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if mod.AmbientOcclusion == nil {
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mod.AmbientOcclusion = parent.AmbientOcclusion
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}
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}
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// 解析纹理变量引用("#all" → 变量表取值)
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for k, v := range mod.Textures {
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if strings.HasPrefix(v, "#") {
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mod.Textures[k] = mod.Textures[strings.TrimPrefix(v, "#")]
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}
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}
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return &mod, nil
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}
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// ResolvedTexture 返回模型纹理变量的最终值(去命名空间前缀)。
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func (mod *BlockModel) ResolvedTexture(name string) string {
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v, ok := mod.Textures[name]
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if !ok {
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v = name
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}
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return strings.TrimPrefix(v, "minecraft:")
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}
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// LoadBlockState 解析方块状态文件。
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func (m *Manager) LoadBlockState(id string) (*BlockState, error) {
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path, ok := m.find("blockstates", id, ".json")
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if !ok {
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return nil, fmt.Errorf("assets.LoadBlockState: 方块状态 %q 不存在", id)
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}
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b, err := os.ReadFile(path)
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if err != nil {
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return nil, fmt.Errorf("assets.LoadBlockState %s: %w", id, err)
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}
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var bs BlockState
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if err := json.Unmarshal(b, &bs); err != nil {
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return nil, fmt.Errorf("assets.LoadBlockState %s: %w", id, err)
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}
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return &bs, nil
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}
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// VariantsOf 返回匹配属性的变体列表:先精确匹配属性键,再回退空键(缺省变体)。
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func (bs *BlockState) VariantsOf(props map[string]string) []Variant {
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raw, ok := bs.Variants[stateKey(props)]
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if !ok {
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raw, ok = bs.Variants[""]
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}
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if !ok {
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return nil
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}
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return parseVariants(raw)
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}
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// stateKey 把属性映射拼成原版变体键(字典序,如 "facing=north,half=lower")。
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func stateKey(props map[string]string) string {
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if len(props) == 0 {
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return ""
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}
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ks := make([]string, 0, len(props))
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for k := range props {
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ks = append(ks, k)
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}
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sort.Strings(ks)
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parts := make([]string, 0, len(ks))
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for _, k := range ks {
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parts = append(parts, k+"="+props[k])
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}
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return strings.Join(parts, ",")
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}
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// parseVariants 解析变体值:string(单模型)或对象数组。
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func parseVariants(raw any) []Variant {
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switch v := raw.(type) {
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case string:
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return []Variant{{Model: v}}
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case []any:
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out := make([]Variant, 0, len(v))
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for _, it := range v {
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b, err := json.Marshal(it)
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if err != nil {
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continue
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}
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var vv Variant
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if json.Unmarshal(b, &vv) == nil {
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out = append(out, vv)
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}
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}
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return out
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}
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return nil
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}
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