165 lines
4.0 KiB
Go
165 lines
4.0 KiB
Go
// Package netclient 客户端网络层:连接服务器、登录、接收区块/方块变更、发送移动(多人同步.md §2)。
|
||
//
|
||
// 线程模型(架构.md §4):1 读 + 1 写 goroutine;业务回调经 Handler 在主逻辑线程消费。
|
||
package netclient
|
||
|
||
import (
|
||
"fmt"
|
||
"net"
|
||
"sync"
|
||
"sync/atomic"
|
||
"time"
|
||
|
||
"mc/internal/crash"
|
||
"mc/internal/netproto"
|
||
)
|
||
|
||
// 读写超时(网络协议.md §7)。
|
||
const ioTimeout = 30 * time.Second
|
||
|
||
// Handler 客户端业务回调。
|
||
type Handler interface {
|
||
// OnLogin 登录结果(0 成功)。
|
||
OnLogin(code uint8)
|
||
// OnChunk 收到区块数据(save.EncodeChunk 格式,调用方 DecodeChunk)。
|
||
OnChunk(data []byte)
|
||
// OnBlockChange 方块变更。
|
||
OnBlockChange(m netproto.BlockChange)
|
||
// OnEntityMove 其他实体移动(多人同步.md §3)。
|
||
OnEntityMove(m netproto.EntityMove)
|
||
}
|
||
|
||
// Client TCP 客户端。
|
||
type Client struct {
|
||
conn net.Conn
|
||
send chan []byte
|
||
done chan struct{}
|
||
closed atomic.Bool
|
||
closeOnce sync.Once
|
||
|
||
handler Handler
|
||
|
||
mu sync.Mutex
|
||
recvBuf []byte
|
||
}
|
||
|
||
// Dial 连接服务器并发送握手。
|
||
func Dial(addr string, hs netproto.Handshake, h Handler) (*Client, error) {
|
||
conn, err := net.DialTimeout("tcp", addr, 5*time.Second)
|
||
if err != nil {
|
||
return nil, fmt.Errorf("netclient.Dial %s: %w", addr, err)
|
||
}
|
||
c := &Client{
|
||
conn: conn,
|
||
send: make(chan []byte, 64),
|
||
done: make(chan struct{}),
|
||
handler: h,
|
||
}
|
||
if _, err := conn.Write(netproto.EncodeFrame(netproto.Frame{MsgID: netproto.MsgHandshake, Payload: hs.Encode()})); err != nil {
|
||
_ = conn.Close()
|
||
return nil, fmt.Errorf("netclient.Dial 握手: %w", err)
|
||
}
|
||
go c.readLoop()
|
||
go c.writeLoop()
|
||
return c, nil
|
||
}
|
||
|
||
// readLoop 读循环:解帧分发(半包等待,协议错误断开)。
|
||
func (c *Client) readLoop() {
|
||
defer crash.RecoverGo("netclient-read") // 非主 goroutine 兜底(防静默闪退)
|
||
tmp := make([]byte, 64*1024)
|
||
for {
|
||
_ = c.conn.SetReadDeadline(time.Now().Add(ioTimeout))
|
||
n, err := c.conn.Read(tmp)
|
||
if err != nil {
|
||
c.Close()
|
||
return
|
||
}
|
||
c.mu.Lock()
|
||
c.recvBuf = append(c.recvBuf, tmp[:n]...)
|
||
for len(c.recvBuf) >= 4 {
|
||
f, rest, err := netproto.DecodeFrame(c.recvBuf)
|
||
if err != nil {
|
||
break // 半包:等更多数据
|
||
}
|
||
c.recvBuf = rest
|
||
c.dispatch(f)
|
||
}
|
||
c.mu.Unlock()
|
||
}
|
||
}
|
||
|
||
// dispatch 消息分发。
|
||
func (c *Client) dispatch(f netproto.Frame) {
|
||
switch f.MsgID {
|
||
case netproto.MsgLoginResponse:
|
||
var code uint8
|
||
if len(f.Payload) > 0 {
|
||
code = f.Payload[0]
|
||
}
|
||
c.handler.OnLogin(code)
|
||
case netproto.MsgChunkData:
|
||
c.handler.OnChunk(f.Payload)
|
||
case netproto.MsgBlockChange:
|
||
if m, err := netproto.DecodeBlockChange(f.Payload); err == nil {
|
||
c.handler.OnBlockChange(m)
|
||
}
|
||
case netproto.MsgEntityMove:
|
||
if m, err := netproto.DecodeEntityMove(f.Payload); err == nil {
|
||
c.handler.OnEntityMove(m)
|
||
}
|
||
case netproto.MsgDisconnect:
|
||
c.Close()
|
||
}
|
||
}
|
||
|
||
// writeLoop 写循环。
|
||
func (c *Client) writeLoop() {
|
||
defer crash.RecoverGo("netclient-write") // 非主 goroutine 兜底(防静默闪退)
|
||
for {
|
||
select {
|
||
case <-c.done:
|
||
return
|
||
case data := <-c.send:
|
||
_ = c.conn.SetWriteDeadline(time.Now().Add(ioTimeout))
|
||
if _, err := c.conn.Write(data); err != nil {
|
||
c.Close()
|
||
return
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// SendMove 发送玩家移动(20Hz,多人同步.md §3)。
|
||
func (c *Client) SendMove(m netproto.PlayerMove) {
|
||
c.sendFrame(netproto.Frame{MsgID: netproto.MsgPlayerMove, Payload: m.Encode()})
|
||
}
|
||
|
||
// SendHeartbeat 发送心跳(网络协议.md §7)。
|
||
func (c *Client) SendHeartbeat(seq uint8) {
|
||
c.sendFrame(netproto.Frame{MsgID: netproto.MsgHeartbeat, Payload: []byte{seq}})
|
||
}
|
||
|
||
// sendFrame 入队发送(非阻塞,队列满丢弃)。
|
||
func (c *Client) sendFrame(f netproto.Frame) {
|
||
if c.closed.Load() {
|
||
return
|
||
}
|
||
select {
|
||
case c.send <- netproto.EncodeFrame(f):
|
||
default:
|
||
}
|
||
}
|
||
|
||
// Close 关闭连接(幂等)。
|
||
func (c *Client) Close() {
|
||
c.closeOnce.Do(func() {
|
||
c.closed.Store(true)
|
||
close(c.done)
|
||
_ = c.conn.Close()
|
||
})
|
||
}
|
||
|
||
// Closed 是否已关闭。
|
||
func (c *Client) Closed() bool { return c.closed.Load() }
|