//go:build gl // 实体可视映射:实体类型 → 广告牌贴图键与高度(渲染.md §5.3)。 package main import "mc/internal/entity" // entityVisual 返回实体的贴图键与身高(米)。 // 动物按 ID 轮换四种外观(cow/pig/sheep/chicken)。 func entityVisual(e *entity.Entity) (key string, height float32) { switch e.Kind { case entity.KindZombie: return "entity/zombie/zombie", 1.95 case entity.KindVillager: return "entity/villager/villager", 1.95 case entity.KindAnimal: switch e.ID % 4 { case 0: return "entity/cow/cow_temperate", 1.4 case 1: return "entity/pig/pig_temperate", 0.9 case 2: return "entity/sheep/sheep", 1.3 default: return "entity/chicken/chicken_temperate", 0.7 } default: return "", 0 // 掉落物等后置接入 } }