//go:build gl // 工作台界面(UI还原.md §3.4、工作台与合成表.md §5): // 176×166 窗口 + 3×3 (30,17) + 输出 (124,35) + 主区 (7,83) + 热键栏 (7,141) // + 右侧最小配方书。 package ui import ( "fmt" "strings" "mc/internal/item" "mc/internal/recipe" ) // CraftingScreen 工作台合成界面。 type CraftingScreen struct { itemIcons bgTex uint32 winW, winH float32 BookOpen bool BookQuery string BookScroll int OpenT float32 Labels map[string]string tipTex uint32 tipW, tipH float32 } // NewCraftingScreen 创建工作台界面。 func NewCraftingScreen(bgTex uint32, items *item.Registry) *CraftingScreen { s := &CraftingScreen{bgTex: bgTex, winW: 176, winH: 166, OpenT: 1} s.items = items s.itemUV = map[string][4]float32{} s.blockUV = map[string][4]float32{} return s } // SetItemAtlas 设置物品图标纹理与 UV 表。 func (s *CraftingScreen) SetItemAtlas(tex uint32, uv map[string][4]float32) { s.setItemAtlas(tex, uv) } // SetBlockAtlas 设置方块图集。 func (s *CraftingScreen) SetBlockAtlas(tex uint32, uv map[string][4]float32) { s.setBlockAtlas(tex, uv) } // SetTooltip 设置悬停名称纹理。 func (s *CraftingScreen) SetTooltip(tex uint32, w, h float32) { s.tipTex = tex s.tipW, s.tipH = w, h } var craftSlots = [10][2]float32{ {30, 17}, {48, 17}, {66, 17}, {30, 35}, {48, 35}, {66, 35}, {30, 53}, {48, 53}, {66, 53}, {124, 35}, } // HitTest 命中:grid0–8 / result / main0–26 / hot0–8 / book / recipeN。 func (s *CraftingScreen) HitTest(mx, my float32, screenW, screenH, scale float32) string { bx, by := screenW/2-s.winW/2*scale, screenH/2-s.winH/2*scale for i, p := range craftSlots { if hitSlot(mx, my, bx, by, p[0], p[1], scale) { if i < 9 { return "grid" + string(rune('0'+i)) } return "result" } } for i := 0; i < 27; i++ { px := 7 + float32(i%9)*18 py := 83 + float32(i/9)*18 if hitSlot(mx, my, bx, by, px, py, scale) { return "main" + fmt.Sprintf("%d", i) } } for i := 0; i < 9; i++ { if hitSlot(mx, my, bx, by, 7+float32(i)*18, 141, scale) { return "hot" + fmt.Sprintf("%d", i) } } // 配方书按钮:窗口右侧 if mx >= bx+(s.winW+2)*scale && mx < bx+(s.winW+20)*scale && my >= by+8*scale && my < by+26*scale { return "book" } if s.BookOpen { if mx >= bx+(s.winW+22)*scale && mx < bx+(s.winW+100)*scale && my >= by && my < by+16*scale { return "search" } for i := 0; i < 8; i++ { px := s.winW + 22 py := 20 + float32(i)*16 if hitSlot(mx, my, bx, by, px, py, scale) { return "recipe" + fmt.Sprintf("%d", s.BookScroll+i) } } } return "" } // FilterRecipes 按搜索过滤。 func FilterRecipes(all []*recipe.Recipe, q string, labels map[string]string) []*recipe.Recipe { q = strings.ToLower(strings.TrimSpace(q)) if q == "" { return all } var out []*recipe.Recipe for _, rc := range all { if rc == nil { continue } if strings.Contains(strings.ToLower(rc.Result.Item), q) { out = append(out, rc) continue } if labels != nil && strings.Contains(strings.ToLower(labels[rc.Result.Item]), q) { out = append(out, rc) } } return out } // Draw 绘制工作台(slots 为完整背包;recipes 为配方书条目)。 func (s *CraftingScreen) Draw(r *Renderer, grid [9]item.Stack, result item.Stack, hasResult bool, slots []item.Stack, held item.Stack, recipes []*recipe.Recipe, unlocked map[string]bool, mx, my, scale float32) { w, h := float32(r.w), float32(r.h) r.DrawRect(0, 0, w, h, [4]float32{0, 0, 0, 0.35}) sc := scale * (0.85 + 0.15*s.OpenT) bx, by := w/2-s.winW/2*sc, h/2-s.winH/2*sc if s.bgTex != 0 { r.pushQuad(quad{x: bx, y: by, w: s.winW * sc, h: s.winH * sc, u0: 0, v0: 0, u1: 176.0 / 256.0, v1: 166.0 / 256.0, r: 1, g: 1, b: 1, a: 1, tex: s.bgTex}) } for i, p := range craftSlots { var st item.Stack if i < 9 { st = grid[i] } else if hasResult { st = result } s.drawSlot(r, st, bx+p[0]*sc+1*sc, by+p[1]*sc+1*sc, sc) } for i := 0; i < 27; i++ { idx := 9 + i st := item.Stack{} if idx < len(slots) { st = slots[idx] } px := 7 + float32(i%9)*18 py := 83 + float32(i/9)*18 s.drawSlot(r, st, bx+(px+1)*sc, by+(py+1)*sc, sc) } for i := 0; i < 9 && i < len(slots); i++ { s.drawSlot(r, slots[i], bx+(7+float32(i)*18)*sc+1*sc, by+141*sc+1*sc, sc) } btn := [4]float32{0.55, 0.45, 0.25, 1} if s.BookOpen { btn = [4]float32{0.75, 0.65, 0.35, 1} } r.DrawRect(bx+(s.winW+2)*sc, by+8*sc, 18*sc, 18*sc, btn) r.DrawText(bx+(s.winW+6)*sc, by+13*sc, "R", sc, [4]float32{1, 1, 0.85, 1}) if s.BookOpen { r.DrawRect(bx+(s.winW+20)*sc, by*1, 102*sc, 160*sc, [4]float32{0.12, 0.12, 0.12, 0.88}) r.DrawRect(bx+(s.winW+22)*sc, by+2*sc, 78*sc, 14*sc, [4]float32{0, 0, 0, 0.55}) qs := s.BookQuery if qs == "" { qs = "search" } r.DrawText(bx+(s.winW+24)*sc, by+5*sc, qs, 0.65*sc, [4]float32{0.85, 0.85, 0.85, 1}) vis := FilterRecipes(recipes, s.BookQuery, s.Labels) if s.BookScroll < 0 { s.BookScroll = 0 } n := 8 if len(vis)-s.BookScroll < n { n = len(vis) - s.BookScroll } if n < 0 { n = 0 } for i := 0; i < n; i++ { rc := vis[s.BookScroll+i] py := 20 + float32(i)*16 st := item.Stack{Name: rc.Result.Item, Count: uint8(min(rc.Result.Count, 127))} s.drawSlot(r, st, bx+(s.winW+23)*sc, by+(py+1)*sc, sc) col := [4]float32{1, 1, 1, 1} if unlocked != nil && !unlocked[rc.Result.Item] { col = [4]float32{0.45, 0.45, 0.45, 1} } r.DrawText(bx+(s.winW+42)*sc, by+(py+4)*sc, rc.Result.Item, 0.6*sc, col) } } if !held.Empty() { s.drawSlot(r, held, mx-8*scale, my-8*scale, scale) } if s.tipTex != 0 && s.tipW > 0 { tx, ty := mx+12, my+12 drawTooltipBG(r, tx, ty, s.tipW, s.tipH) r.pushQuad(quad{x: tx, y: ty, w: s.tipW, h: s.tipH, u0: 0, v0: 0, u1: 1, v1: 1, r: 1, g: 1, b: 1, a: 1, tex: s.tipTex}) } } func min(a, b int) int { if a < b { return a } return b }