package block import ( "path/filepath" "testing" ) // blocksPath 指向仓库 assets/config/blocks.json(测试运行目录为 internal/block)。 var blocksPath = filepath.Join("..", "..", "assets", "config", "blocks.json") // TestLoad 验证注册表加载与 ID 解析。 func TestLoad(t *testing.T) { r, err := Load(blocksPath) if err != nil { t.Fatalf("加载注册表失败: %v", err) } id, ok := r.ID("stone") if !ok || id != 1 { t.Fatalf("stone ID 期望 1,实际 %d (ok=%v)", id, ok) } if r.Name(1) != "stone" { t.Fatalf("ID 1 名称期望 stone,实际 %q", r.Name(1)) } } // TestStates 验证状态打包/解包与判定表(单一来源)。 func TestStates(t *testing.T) { r, err := Load(blocksPath) if err != nil { t.Fatalf("加载注册表失败: %v", err) } torch, _ := r.ID("torch") water, _ := r.ID("water") stone, _ := r.ID("stone") s := NewState(torch, 3) if s.ID() != torch || s.Meta() != 3 { t.Fatalf("状态打包/解包异常: %+v", s) } if r.Light(s) != 14 { t.Fatalf("火把亮度期望 14,实际 %d", r.Light(s)) } if r.IsOpaque(s) { t.Fatal("火把不应完全遮光") } if !r.IsOpaque(NewState(stone, 0)) { t.Fatal("石头应完全遮光") } if r.IsSolid(NewState(water, 0)) { t.Fatal("水不应为实体碰撞方块") } if !r.IsFluid(NewState(water, 0)) { t.Fatal("水应为液体") } if Air.ID() != 0 { t.Fatalf("空气 ID 期望 0") } } // TestTexture 验证纹理键解析(all 面回退)。 func TestTexture(t *testing.T) { r, err := Load(blocksPath) if err != nil { t.Fatalf("加载注册表失败: %v", err) } grass, _ := r.ID("grass_block") if tex := r.Texture(NewState(grass, 0), "up"); tex != "block/grass_block_top" { t.Fatalf("草方块顶面纹理期望 block/grass_block_top,实际 %q", tex) } if tex := r.Texture(NewState(grass, 0), "down"); tex != "block/dirt" { t.Fatalf("草方块底面纹理期望 block/dirt,实际 %q", tex) } } func TestTintTextureKeysSkipDirt(t *testing.T) { r, err := Load(blocksPath) if err != nil { t.Fatalf("加载注册表失败: %v", err) } tinted := r.TintTextureKeys() for _, keys := range tinted { for _, k := range keys { if k == "block/dirt" || k == "block/grass_block_side" { t.Fatalf("不应染色共享/侧面纹理 %s,实际表=%v", k, tinted) } } } grass := tinted["grass"] found := false for _, k := range grass { if k == "block/grass_block_top" { found = true } } if !found { t.Fatalf("草顶应染色,实际 %v", grass) } } func TestRollDropsVanilla(t *testing.T) { r, err := Load(blocksPath) if err != nil { t.Fatalf("加载注册表失败: %v", err) } stone := r.Get(mustID(t, r, "stone")) if got := stone.RollDrops("", 0, func() float64 { return 0 }); len(got) != 0 { t.Fatalf("空手挖石头应无掉落,实际 %+v", got) } if got := stone.RollDrops("pickaxe", 1, func() float64 { return 0 }); len(got) != 1 || got[0].Item != "cobblestone" { t.Fatalf("镐挖石头应掉圆石,实际 %+v", got) } grass := r.Get(mustID(t, r, "grass_block")) if got := grass.RollDrops("", 0, func() float64 { return 0 }); len(got) != 1 || got[0].Item != "dirt" { t.Fatalf("草应掉泥土,实际 %+v", got) } iron := r.Get(mustID(t, r, "iron_ore")) if got := iron.RollDrops("pickaxe", 1, func() float64 { return 0 }); len(got) != 0 { t.Fatalf("木镐挖铁矿应无掉落,实际 %+v", got) } if got := iron.RollDrops("pickaxe", 2, func() float64 { return 0 }); len(got) != 1 || got[0].Item != "raw_iron" { t.Fatalf("石镐挖铁矿应掉粗铁,实际 %+v", got) } glass := r.Get(mustID(t, r, "glass")) if got := glass.RollDrops("pickaxe", 4, func() float64 { return 0 }); len(got) != 0 { t.Fatalf("玻璃不应掉落,实际 %+v", got) } gravel := r.Get(mustID(t, r, "gravel")) if got := gravel.RollDrops("", 0, func() float64 { return 0.05 }); len(got) != 1 || got[0].Item != "flint" { t.Fatalf("沙砾低随机应掉燧石,实际 %+v", got) } if got := gravel.RollDrops("", 0, func() float64 { return 0.5 }); len(got) != 1 || got[0].Item != "gravel" { t.Fatalf("沙砾高随机应掉沙砾,实际 %+v", got) } } func mustID(t *testing.T, r *Registry, name string) uint16 { t.Helper() id, ok := r.ID(name) if !ok { t.Fatalf("方块 %s 未注册", name) } return id }