feat(game): 玩法接线——实体AI/夜间刷僵尸/受伤重生、掉落物拾取、熔炉烧炼产出、服务器与客户端 Mod 加载、客户端单机存档

This commit is contained in:
NianGao Dev
2026-08-15 23:48:58 +08:00
parent 6cc0f12079
commit 90e33380fc
6 changed files with 224 additions and 13 deletions

View File

@@ -29,6 +29,7 @@ import (
"mc/internal/physics"
"mc/internal/recipe"
"mc/internal/render"
"mc/internal/save"
"mc/internal/ui"
"mc/internal/world"
"mc/internal/worldgen"
@@ -56,6 +57,7 @@ type clientApp struct {
pendingMesh []*worldMeshJob // tick 构建 → 渲染线程上传
winW, winH int
tickCnt uint64
lastTime time.Time
}
@@ -110,6 +112,15 @@ func (a *clientApp) Tick(dt float64) {
a.in.apply(a.sess)
a.sess.Tick(dt)
// 定时存档:30s(存档与持久化.md §2)
a.tickCnt++
if a.tickCnt%(20*30) == 0 {
if err := save.SaveWorld(a.sess.World, "worlds", "NewWorld", 123456789, int64(a.tickCnt)); err != nil {
// 日志由调用方输出(避免每次 tick 刷屏)
_ = err
}
}
// 脏区块网格重建(CPU 侧,预算内)
start := time.Now()
for _, c := range a.sess.World.ActiveChunks() {
@@ -253,6 +264,15 @@ func main() {
}
defer w.Close()
// 单机存档(存档与持久化.md §3:diff-only 载入,无存档则新建)
if _, err := os.Stat("worlds/NewWorld/level.dat"); err == nil {
if _, err := save.LoadWorld(w, "worlds", "NewWorld"); err != nil {
log.Warnf("存档载入失败: %v", err)
} else {
log.Infof("已载入世界 NewWorld")
}
}
// 4) 游戏会话(玩家先高空下落,区块加载后落地)
p := physics.NewPlayer(8.5, 100, 8.5)
cam := camera.New(p.Eye(), 0, 0, cfg.Client.FOV)

View File

@@ -11,10 +11,12 @@ import (
"os/signal"
"time"
"mc/internal/assets"
"mc/internal/block"
"mc/internal/config"
"mc/internal/engine"
"mc/internal/logx"
"mc/internal/mods"
"mc/internal/netproto"
"mc/internal/netserver"
"mc/internal/save"
@@ -22,13 +24,15 @@ import (
"mc/internal/worldgen"
)
// serverApp 服务器应用:世界 + 网络 + 定时存档。
// serverApp 服务器应用:世界 + 网络 + 定时存档 + Mod。
type serverApp struct {
cfg *config.ServerConfig
log *logx.Logger
reg *block.Registry
world *world.World
net *netserver.Server
modReg *mods.Registry
luaMods []*mods.LuaMod
seed int64
tickCnt uint64
}
@@ -66,6 +70,12 @@ func (s *serverApp) Tick(dt float64) {
s.tickCnt++
// 区块调度(以出生点为中心;后续按玩家位置)
s.world.Update(8, 64, 8, 8*time.Millisecond)
// Mod 事件:每秒派发 on_tick(Mod开发指南.md §4.3)
if s.tickCnt%20 == 0 {
for _, m := range s.luaMods {
_ = m.DispatchEvent("tick")
}
}
// 定时存档:30s(存档与持久化.md §2)
if s.tickCnt%(20*30) == 0 {
if err := save.SaveWorld(s.world, "worlds", s.cfg.World.Name, s.seed, int64(s.tickCnt)); err != nil {
@@ -119,6 +129,30 @@ func main() {
app := &serverApp{cfg: cfg, log: log, reg: reg, world: w, seed: seed}
// Mod 加载(设计.md §3.3:扫描 mods/,type=mod 且有入口脚本的执行;热更新.md 由注册表支持)
am := assets.New()
if err := am.Load("assets", "mods", "resourcepacks"); err != nil {
log.Warnf("内容包扫描失败: %v", err)
}
app.modReg = mods.NewRegistry()
for _, p := range am.Packs() {
if p.Type != assets.PackMod || p.Manifest == nil || p.Manifest.Entry == "" {
continue
}
script, err := os.ReadFile(p.Root + "/" + p.Manifest.Entry)
if err != nil {
log.Warnf("Mod %q 入口脚本读取失败: %v", p.ID, err)
continue
}
m := mods.NewLuaMod(p.ID, app.modReg)
if err := m.Load(string(script)); err != nil {
log.Warnf("Mod %q 加载失败: %v", p.ID, err)
continue
}
app.luaMods = append(app.luaMods, m)
log.Infof("已加载 Mod %q(注册 %d 条)", p.ID, len(app.modReg.Entries()))
}
// 网络监听(多人同步.md §7:心跳由连接层自动处理)
app.net = netserver.New("0.0.0.0:"+itoa(cfg.Server.Port), log, app)
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)