feat(worldgen): 村庄结构生成——网格撒点+群系白名单+水井+跨区块房屋(含测试)
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const common = @import("./common.zig");
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const floatFromInt = @import("./float_from_int.zig").floatFromInt;
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pub const panic = common.panic;
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comptime {
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if (common.want_ppc_abi) {
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@export(&__floatditf, .{ .name = "__floatdikf", .linkage = common.linkage, .visibility = common.visibility });
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} else if (common.want_sparc_abi) {
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@export(&_Qp_xtoq, .{ .name = "_Qp_xtoq", .linkage = common.linkage, .visibility = common.visibility });
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}
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@export(&__floatditf, .{ .name = "__floatditf", .linkage = common.linkage, .visibility = common.visibility });
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}
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pub fn __floatditf(a: i64) callconv(.C) f128 {
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return floatFromInt(f128, a);
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}
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fn _Qp_xtoq(c: *f128, a: i64) callconv(.C) void {
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c.* = floatFromInt(f128, a);
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}
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