fix(font): 主位图确定性选择(修复并行测试下 map 随机序 flake)
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@@ -237,4 +237,4 @@ void main() {
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float b = max(sky, blk * 0.9 + 0.06);
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fragColor = vec4(c.rgb * b, c.a);
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}
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`
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`
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